<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5824335169758480807</id><updated>2011-12-06T20:30:38.641-08:00</updated><category term='Senior Producer'/><category term='3D Character Artist'/><category term='3d graphics software engineer'/><category term='Massachusetts'/><category term='fulltime'/><category term='vehicle concepts'/><category term='Senior Game Designer'/><category term='hiring vfx artists'/><category term='3d animator'/><category term='lokking for after effects artist'/><category term='UBISOFT'/><category term='Supervisor'/><category term='China'/><category term='MPC'/><category term='UNIX Administrator'/><category term='acony'/><category term='3D Environment Artist'/><category term='ea maxis emeryville california usa'/><category term='gearbox'/><category term='motion editor wanted'/><category term='California.'/><category term='looking for a motion graphics artist'/><category term='Windows'/><category term='VFX'/><category term='Senior Technical Artist'/><category term='hiring cg artists'/><category term='Project Manager'/><category term='environment designer'/><category term='MPC is hiring VFX artists'/><category term='ZBrush'/><category term='San Rafael'/><category term='Photoshop'/><category term='Cambridge'/><category term='Senior Texture Artist'/><category term='artist'/><category term='wanted 3D artists'/><category term='MumboJumbo'/><category term='SCEA'/><category term='renderer'/><category term='job'/><category term='avalanche'/><category term='Media Artist'/><category term='programmers'/><category term='jr. 3d animator'/><category term='Concept Artist'/><category term='Product Marketing Manager'/><category term='After Effects'/><category term='u.s.'/><category term='after effects designer hiring'/><category term='Mac OS X'/><category term='character designers wanted'/><category term='Canada'/><category term='3D artist'/><category term='good salary'/><category term='germany'/><category term='ubisoft pune india'/><category term='freelance'/><category term='Game Designer'/><category term='Shake'/><category term='2D Artist'/><category term='CG Supervisor'/><category term='MS Office'/><category term='Senior Artist wanted'/><category term='dvd designer'/><category term='Softimage'/><category term='sr. visual effects artist'/><category term='Senior Software Engineer'/><category term='Matte Painter'/><category term='Sony'/><category term='Junior Technical Artist'/><category term='Senior UI / Flash Artist'/><category term='Senior Character Animator'/><category term='MPC is hiring'/><category term='environment artist'/><category term='onsite'/><category 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term='Edmonton'/><category term='double negative singapore is hiring vfx artists'/><category term='BLUE FANG'/><category term='immediate'/><category term='3ds max'/><category term='marketing executive'/><category term='looking for a motion editor'/><category term='Irvine'/><category term='3D Studio Max'/><category term='weta digital'/><category term='Comixs'/><category term='MA'/><category term='motion graphics artist wanted'/><category term='Characters'/><category term='effects artist'/><category term='particles'/><category term='C++'/><category term='Blizzard'/><category term='Austin TX'/><category term='wanted cg artists'/><category term='Singapore'/><category term='Senior Programmer'/><category term='Generalist Programmer Intern'/><category term='Foster City'/><category term='Modeler'/><category term='Adobe Premiere'/><category term='3D Max'/><category term='textures'/><category term='Visual Basic'/><category term='animate'/><category term='Particle Systems'/><category term='london'/><category term='Lighting Artist'/><category term='designers'/><category term='Mind Control Software'/><category term='Animation'/><category term='Shanghai'/><category term='MS Excel'/><category term='Layout Artist'/><category term='XSI'/><category term='character designer'/><category term='Santa Monica'/><category term='Premiere'/><category term='3D artists'/><category term='Dallas TX.'/><category term='Render Development Lead'/><category term='Technical Artist'/><category term='Systems Administrator'/><category term='California'/><category term='2d'/><category term='Associate Producer'/><category term='dvd artist'/><category term='Production Assistant'/><category term='2d jobs'/><category term='games'/><category term='Modeling'/><category term='artists'/><category term='Lead Artist'/><category term='2D/GUI/Texture Artist'/><category term='Longtail quebec canada'/><category term='Senior animator'/><category term='Alberta'/><category term='CG jobs'/><category term='after effects artist wanted'/><category term='Character Artist'/><category term='naughtydog'/><category term='California - United States'/><category term='Product Launch Manager'/><category term='Senior Artist'/><category term='In-Game Support'/><category term='3D'/><category term='MAYA'/><category term='wanted vfx artists'/><category term='character artist jobs'/><category term='Linux'/><category term='permanent'/><category term='game artists'/><category term='jr. rigger'/><category term='3D blogspot'/><category term='Compositing'/><category term='character designer jobs'/><category term='Waltham'/><category term='animators'/><title type='text'>CGCONX - Job Links for Creatives</title><subtitle type='html'>CgConnections is a blogspot dedicated to linking you up with the hottest jobs available online. Be it 2D jobs or 3D jobs. Permanent or freelance. Remote or onsite. Stay up to date with the latest recruitment opportunities from local to international job postings.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>52</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2672885218284908404</id><published>2011-12-03T05:35:00.001-08:00</published><updated>2011-12-06T20:30:38.950-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='double negative singapore is hiring vfx artists'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring cg artists'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring vfx artists'/><title type='text'>Openings @ DNEG Singapore</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://2.bp.blogspot.com/-WLy57Wxl29M/TtomZQDKljI/AAAAAAAABJ8/mTlbFgijXKw/s1600/dneg.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="55" src="http://2.bp.blogspot.com/-WLy57Wxl29M/TtomZQDKljI/AAAAAAAABJ8/mTlbFgijXKw/s200/dneg.jpeg" width="200" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;If you are interested in working with us in Singapore please send your CV and Cover letter to &lt;a href="mailto:jobs@dneg.asia"&gt;jobs@dneg.asia&lt;/a&gt;. If you are applying for artist roles for 2D or 3D please include a shot breakdown and link to your downloadable reel on MPEG - 4 format to &lt;a href="mailto:jobs@dneg.asia"&gt;jobs@dneg.asia&lt;/a&gt;. &lt;/span&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;If we do not have a suitable vacancy posted on our website right now, please feel free to fill out a speculative application so that we can store your personal information. Recruitment invariably changes, so check back to the website to see updated vacancies.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;For any recruitment related enquiries for Singapore please e-mail &lt;a href="mailto:jobs@dneg.asia"&gt;jobs@dneg.asia&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;Singapore Posts Available&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/assistant_technical_director_%28singapore%29_315.html"&gt;Assistant Technical Director (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/effects_td_%28singapore%29_314.html"&gt;Effects TD (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/lighting_td_%28singapore%29_316.html"&gt;Lighting TD (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/generalist_td_%28singapore%29_317.html"&gt;Generalist TD (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/modeller_%28singapore%29_319.html"&gt;Modeller (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/technology_%28singapore%29_270.html"&gt;Technology (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/systems_engineer_%28singapore%29_365.html"&gt;Systems Engineer (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/compositor_%28singapore%29_292.html"&gt;Compositor (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/rotoscope_artist_%28singapore%29_185.html"&gt;Rotoscope Artist (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/line_producer_%28singapore%29_247.html"&gt;Line Producer (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/production_coordinator_%28singapore%29_322.html"&gt;Production Coordinator (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/vfx_editorial_assistant_-_entry_level_%28singapore%29_338.html"&gt;VFX Editorial Assistant - Entry level (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/matchmover_%28singapore%29_186.html"&gt;Matchmover (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/runner_%28singapore%29_305.html"&gt;Runner (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/tech_runner_%28singapore%29_331.html"&gt;Tech Runner (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://www.dneg.com/jobs/speculative_application_%28singapore%29_196.html"&gt;Speculative Application (Singapore)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;&lt;u&gt;Double Negative only accepts hard copy reels&lt;/u&gt;. Please enclose the following in        your        application:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;Showreel - this should be in a        DVD playable        format - e.g. in PAL or NTSC format and not in quicktimes.        Please see our        website for further guidelines: &lt;a href="http://www.dneg.com/jobs/" target="_blank"&gt;http://www.dneg.com/jobs/&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;Breakdown of your showreel -        paper copy.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;CV/resume - paper copy.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;&lt;/span&gt;Cover letter - paper copy. This        should clearly        state the type of position you would like to apply for.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: black;"&gt;Please send these to:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span&gt;The        Recruitment Team&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span&gt;Double        Negative Singapore&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span&gt;1        Fusionopolis Way&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;/span&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span&gt;Connexis        South #07-01&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;    &lt;span&gt;Singapore        138632&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"&gt;&amp;nbsp; &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2672885218284908404?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2672885218284908404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/12/openings-dneg-singapore.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2672885218284908404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2672885218284908404'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/12/openings-dneg-singapore.html' title='Openings @ DNEG Singapore'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-WLy57Wxl29M/TtomZQDKljI/AAAAAAAABJ8/mTlbFgijXKw/s72-c/dneg.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-1404540081319504179</id><published>2011-11-18T07:05:00.001-08:00</published><updated>2011-11-18T07:24:37.671-08:00</updated><title type='text'></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Gz-RUoMSsnk/TsZ3UgEiHiI/AAAAAAAABJE/o-pt-XfnmR8/s1600/wwe.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="90" src="http://3.bp.blogspot.com/-Gz-RUoMSsnk/TsZ3UgEiHiI/AAAAAAAABJE/o-pt-XfnmR8/s200/wwe.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;u&gt;Art Director&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Are you a “hands-on” Art Director? WWE&lt;/b&gt; has an exciting opportunity for a conceptual Art Director to join our Creative Services team in Stamford, CT.&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Key Responsibilities:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Work directly with Creative Director, Copywriters, and other Art Directors to develop creative from concept to completion &lt;/li&gt;&lt;li&gt; Proactive team player and problem solver with the ability to adapt quickly to changing priorities &lt;/li&gt;&lt;li&gt; Explore/develop/produce innovative ideas appropriate to the client's marketing strategy within stated deadline and budget &lt;/li&gt;&lt;li&gt;Develop multiple concepts in partnership with copywriter &lt;/li&gt;&lt;li&gt;Defend strength of ideas while remaining open to alternatives and future directions that may be deemed more effective &lt;/li&gt;&lt;li&gt;Promote design and visual ideas that are fresh, original, and feature unexpected elements &lt;/li&gt;&lt;li&gt; Corroborate with production, ensuring quality work that is on time &lt;/li&gt;&lt;li&gt;Inform studio and traffic managers of scope of work assignments and timing of anticipated deadlines as early as possible in order to facilitate planning and scheduling of studio resources as well as other necessary departments &lt;/li&gt;&lt;li&gt;Keeps current on the latest techniques of design, graphics, layout, typography and photography; seek new and innovative techniques&lt;/li&gt;&lt;/ul&gt;&lt;span class="PrintVerySmall"&gt;&lt;b&gt;Requirements:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;5+ years of entertainment industry experience as a Designer/Art Director &lt;/li&gt;&lt;li&gt;Strong portfolio exhibiting concept and design (web and interactive media experience a plus) &lt;/li&gt;&lt;li&gt;Proficient with Illustrator, Photoshop, and InDesign (Ability to illustrate a plus ) &lt;/li&gt;&lt;li&gt;Portfolio should demonstrate cutting edge print work that stands out from the clutter, fresh thinking and a creative approach to problem solving &lt;/li&gt;&lt;li&gt; Knowledge of all phases of production &lt;/li&gt;&lt;li&gt; Photo shoot experience a plus &lt;/li&gt;&lt;li&gt; Keep current with WWE programs, characters, storylines, and products &lt;/li&gt;&lt;li&gt;&lt;b&gt;Must include a link to your on-line portfolio/website to demonstrate your Design talent and skill set&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;i&gt;WWE is an Equal Opportunity Affirmative Action employer and is subject to federal regulations pertaining to employment. WWE does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, disability, marital status, veteran status, or any other basis prohibited under federal, state or local laws governing non-discrimination in employment in every location in which the Company has facilities. WWE also provides reasonable accommodation for qualified individuals with disabilities in accordance with the Americans with Disabilities Act (ADA) and any other state or local laws.&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="PrintVerySmall"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="PrintVerySmall"&gt;&lt;span class="printsmall1"&gt;&lt;span style="color: black;"&gt;&lt;b&gt;&lt;i&gt;&lt;b&gt;&lt;span style="color: #990000;"&gt;WWE has a comprehensive benefits package that includes Medical, Dental, and Vision insurance, 401K, Employee Stock Purchase Plan, shuttle service to/from the Stamford train station, a state-of-the-art Fitness Center, and much more!&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="PrintVerySmall" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.wwe-careers.com/wwe/jobboard/NewCandidateExt.aspx?__JobID=*64EE426B6DFDDAB0"&gt;&lt;span class="PrintVerySmall" style="color: black;"&gt;&lt;span class="printsmall1"&gt;&lt;b&gt;&lt;b&gt;███APPLY HERE███ &lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-1404540081319504179?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/1404540081319504179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/11/art-director-are-you-hands-on-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1404540081319504179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1404540081319504179'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/11/art-director-are-you-hands-on-art.html' title=''/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Gz-RUoMSsnk/TsZ3UgEiHiI/AAAAAAAABJE/o-pt-XfnmR8/s72-c/wwe.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2122890732812865376</id><published>2011-08-02T00:10:00.000-07:00</published><updated>2011-08-02T00:10:50.857-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MPC is hiring CG artists'/><category scheme='http://www.blogger.com/atom/ns#' term='MPC is hiring VFX artists'/><title type='text'>MPC@SIGGRAPH</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-f6PKKu7OaSg/TjehoQOt7HI/AAAAAAAABHQ/dCqyA2Xe2A4/s1600/MPC_at_SIGGRAPHs.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-f6PKKu7OaSg/TjehoQOt7HI/AAAAAAAABHQ/dCqyA2Xe2A4/s320/MPC_at_SIGGRAPHs.png" width="224" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;MPC + SIGGRAPH + VANCOUVER + AUGUST 7 TO 11,&amp;nbsp; 2011 + BOOTH 463 +BRING YOUR REELS :)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2122890732812865376?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2122890732812865376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/08/mpcsiggraph.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2122890732812865376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2122890732812865376'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/08/mpcsiggraph.html' title='MPC@SIGGRAPH'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-f6PKKu7OaSg/TjehoQOt7HI/AAAAAAAABHQ/dCqyA2Xe2A4/s72-c/MPC_at_SIGGRAPHs.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5226395775492250905</id><published>2011-07-06T04:45:00.000-07:00</published><updated>2011-07-06T04:46:34.948-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='after effects designer hiring'/><category scheme='http://www.blogger.com/atom/ns#' term='lokking for after effects artist'/><category scheme='http://www.blogger.com/atom/ns#' term='after effects artist wanted'/><title type='text'>Duck is Hiring an After Effects Compositor/Designer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2T_iP5hZZTU/ThRKWgk2pvI/AAAAAAAABGw/1qyrJKa4TjQ/s1600/duck.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-2T_iP5hZZTU/ThRKWgk2pvI/AAAAAAAABGw/1qyrJKa4TjQ/s1600/duck.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="job-companyname" style="font-weight: bold;"&gt;&lt;span style="font-size: small;"&gt;DUCK Studios&lt;/span&gt;&lt;/div&gt;&lt;div class="dark text"&gt;Los Angeles, California - United States&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Award winning animation studio is seeking a very experienced freelance  After Effects compositor / Designer to work on several ongoing projects.&lt;br /&gt;&lt;br /&gt;We are looking for enthusiastic artists who are able to thrive under the  pressure of a deadline-driven environment. Must communicate and work  well with Director and teammates.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Applicants MUST have the following:&lt;br /&gt;&lt;br /&gt;-High After Effects and Photoshop skills&lt;br /&gt;&lt;br /&gt;-Strong compositing, design, and typography background&lt;br /&gt;&lt;br /&gt;-Ability to work unsupervised, as well as under the supervision of the director and with other members of the production dept.&lt;br /&gt;&lt;br /&gt;-Excellent communication and organization skills&lt;br /&gt;&lt;br /&gt;-Meticulous attention to detail and a trustworthy &amp;amp; reliable nature&lt;br /&gt;&lt;br /&gt;-Ability to multi-task&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Live locally to Los Angeles&lt;br /&gt;&lt;br /&gt;-Minimum of 3 years compositing experience&lt;br /&gt;&lt;br /&gt;In addition, understanding of stereoscopic production is a plus.  Experience in commercial production is also preferred.&lt;br /&gt;&lt;br /&gt;This position is a contract position for a term of 4-6 weeks, with the  possibility of future full-time employment.  Salary will be determined  and is commensurate with experience.&lt;br /&gt;&lt;br /&gt;Please send resumes and links to reels to &lt;b&gt;hr1@duckstudios.com.&lt;/b&gt;&lt;br /&gt;For general information, please contact &lt;b&gt;info@duckstudios.com&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5226395775492250905?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5226395775492250905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/07/duck-is-hiring-after-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5226395775492250905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5226395775492250905'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/07/duck-is-hiring-after-effects.html' title='Duck is Hiring an After Effects Compositor/Designer'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-2T_iP5hZZTU/ThRKWgk2pvI/AAAAAAAABGw/1qyrJKa4TjQ/s72-c/duck.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5083790747741348423</id><published>2011-07-01T02:47:00.000-07:00</published><updated>2011-07-01T02:51:39.798-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looking for a motion graphics artist'/><category scheme='http://www.blogger.com/atom/ns#' term='looking for a motion editor'/><category scheme='http://www.blogger.com/atom/ns#' term='motion graphics artist wanted'/><category scheme='http://www.blogger.com/atom/ns#' term='weta digital'/><category scheme='http://www.blogger.com/atom/ns#' term='motion editor wanted'/><title type='text'>WETA is Looking for a Motion Editor</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-dOMqtF351fs/Tg2XKYhaN8I/AAAAAAAABGo/siT4bjWMXms/s1600/WETA.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-dOMqtF351fs/Tg2XKYhaN8I/AAAAAAAABGo/siT4bjWMXms/s1600/WETA.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Weta Digital&lt;/b&gt;&lt;br /&gt;&lt;div class="dark text"&gt;Wellington - New Zealand&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="summary-row"&gt;&lt;b&gt;&lt;span class="bold dark"&gt;Job Duties(s):&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;span class="value"&gt;Animation (Character), Mo Cap (Data Cleanup) , Crowd Simulation&lt;/span&gt;&lt;/div&gt;&lt;div class="summary-row"&gt;&lt;span class="bold dark"&gt;                         &lt;b&gt;Software Utilized:&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="value"&gt;MAYA, Motion Builder&lt;/span&gt;&lt;/div&gt;&lt;div class="summary-row"&gt;&lt;span class="bold dark"&gt;&lt;b&gt;Genre(s):&lt;/b&gt; &lt;/span&gt;&lt;span class="value"&gt;Feature Film&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="dark text"&gt;&lt;/div&gt;The Weta Digital Motion Capture Department is looking for a Motion  Editor for a short term contract with an immediate start.  Candidates  should display a passion for motion capture technology and it's  application in cutting edge film-making.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="headingbox" style="font-size: 131%; padding: 6px 10px;"&gt;&lt;b&gt;REQUIREMENTS:&lt;/b&gt;     &lt;/div&gt;&lt;div class="text" style="padding: 10px;"&gt;Motion Editor requirements are:&lt;br /&gt;&lt;br /&gt;* Primarily responsible for the retargeting and editing of body motion capture data.&lt;br /&gt;* Should be proficient in the use of Giant Motion Editing software - Nuance.  Experience with Motionbuilder and/or Maya a plus.&lt;br /&gt;&lt;br /&gt;All  applicants should demonstrate experience in the motion-capture field,  have a high level of attention to detail and good communication skills.  Non NZ-resident applicants should have a minimum 3 years experience in  feature film production.&amp;nbsp;&lt;/div&gt;&lt;div class="text" style="padding: 10px;"&gt;&amp;nbsp;To apply, please complete the online recruitment questionnaire at:&amp;nbsp;&amp;nbsp;  www.wetadigital.com and forward your resume through to  recruitment@wetafx.co.nz &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5083790747741348423?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5083790747741348423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/07/weta-is-looking-for-motion-editor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5083790747741348423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5083790747741348423'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/07/weta-is-looking-for-motion-editor.html' title='WETA is Looking for a Motion Editor'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-dOMqtF351fs/Tg2XKYhaN8I/AAAAAAAABGo/siT4bjWMXms/s72-c/WETA.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-412919924522112870</id><published>2011-06-23T22:35:00.000-07:00</published><updated>2011-06-23T22:35:11.338-07:00</updated><title type='text'>TV: The Clone Wars - Lead FX Artist</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vKXlCbvEX3Y/TgMhU8LzZEI/AAAAAAAABFU/tsw6Zwx5ni0/s1600/LucasFilmAnimation.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-vKXlCbvEX3Y/TgMhU8LzZEI/AAAAAAAABFU/tsw6Zwx5ni0/s1600/LucasFilmAnimation.png" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;a href="http://www.creativeheads.net/Jobs.aspx?CompanyID=16798"&gt;Lucasfilm Animation Singapore&lt;/a&gt;&lt;br /&gt;&lt;div class="dark text"&gt;- Singapore&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Lead FX Artist will lead a team of FX artists to design, create and  implement environmental effects which can include such elements as fire,  smoke, and water to be used in an Animated TV Series.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;JOB DESCRIPTION AND RESPONSIBILITIES:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Lead an FX crew to deliver per the productions goals and expectations.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Designs &amp;amp; creates images, elements &amp;amp; effects. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Assists on coding &amp;amp; providing support &amp;amp; documentation for tools created.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•  Solid understanding of Maya to be used for particle systems, fields,  expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics  &amp;amp; particle instancing/flocking.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Develop EFX systems &amp;amp; use EFX Systems developed by other animators. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Creatively solve problems &amp;amp; work with other departments to achieve goals of art direction. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Good problem solving abilities.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Strong artistic vision &amp;amp; ability to be creative. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Strong sense of design &amp;amp; composition.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Strong understanding of Animation &amp;amp; how things should look, feel &amp;amp; move.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Some experience writing scripts and/or programming is preferred.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Ability to multi-task on multiple shots. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Prioritize tasks.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Work on shots independently &amp;amp; efficiently.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Patient, willing to answer questions &amp;amp; mentor other artists.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Stays abreast of current technologies &amp;amp; attempt to implement them effectively.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;REQUIREMENTS:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• 6 + years of experience involving simulations of natural phenomenon,  particle systems, procedural modeling, procedural animation, hard and  soft body dynamics and other similar effects.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Experience with high end 3D software - Maya preferred.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Must have strong visual and technical skills.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Ability to work collaboratively in a high-end software and production environment&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Experience writing scripts (MEL, Python) and/or programming is necessary.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Experience in compositing. Shake experience is an additional benefit.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• Experience in other FX packages is a plus (Houdini, Real Flow).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;• An understanding of physical dynamics and natural phenomena is key.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Interested  candidates please visit our job website at &lt;a href="http://jobs.lucasfilm.com/"&gt;http://jobs.lucasfilm.com&lt;/a&gt;  and apply directly. Alternatively, you may wish to contact our  recruiter: Meiting Lin at &lt;a href="mailto:meitingl@lucasfilm.com"&gt;meitingl@lucasfilm.com&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-412919924522112870?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/412919924522112870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/06/lead-fx-artist-will-lead-team-of-fx.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/412919924522112870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/412919924522112870'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/06/lead-fx-artist-will-lead-team-of-fx.html' title='TV: The Clone Wars - Lead FX Artist'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vKXlCbvEX3Y/TgMhU8LzZEI/AAAAAAAABFU/tsw6Zwx5ni0/s72-c/LucasFilmAnimation.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8672049166719755430</id><published>2011-06-22T20:16:00.000-07:00</published><updated>2011-06-23T03:35:48.983-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character artist jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters Artists wanted'/><category scheme='http://www.blogger.com/atom/ns#' term='character designer jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Artist wanted'/><category scheme='http://www.blogger.com/atom/ns#' term='character designers wanted'/><title type='text'>NetherRealms Needs Senior Artist, Characters</title><content type='html'>&lt;div class="separator" style="clear: both; color: #f3f3f3; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://4.bp.blogspot.com/-q3vWZRUXTL8/TgKscwRSauI/AAAAAAAABFM/6w_ea_j1XYU/s1600/NETHERREALM.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span style="font-size: small;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-q3vWZRUXTL8/TgKscwRSauI/AAAAAAAABFM/6w_ea_j1XYU/s1600/NETHERREALM.jpeg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: white; font-size: small;"&gt;&lt;a href="http://draft.blogger.com/post-edit.g?blogID=5824335169758480807&amp;amp;postID=8672049166719755430" name="top"&gt;&lt;span class="TEXT" id="Posting Job Description"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="TEXT" id="Posting Job Description" style="color: #cccccc;"&gt; &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span class="TEXT" id="Posting Job Description" style="color: #cccccc;"&gt;Netherrealm  Studios&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #cccccc;"&gt;&lt;span style="font-size: x-small;"&gt;WB Games Chicago&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: #cccccc;"&gt;Chicago, Illinois - United States&lt;/span&gt;&lt;/span&gt;&lt;span class="TEXT" id="Posting Job Description" style="color: #cccccc;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: #cccccc;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span class="TEXT" id="Posting Job Description" style="color: #cccccc;"&gt;Our friends at Netherrealm  Studios, a division of WB Games Inc., seeks a &lt;span style="background-color: black;"&gt;&lt;i&gt;&lt;span style="background-color: #444444; color: white;"&gt;Senior Character Artist  with a working knowledge of Maya&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;, who will be responsible for creating character assets of the highest  quality. This person will work closely with the Lead Character Artist  along with the Art Director to create and maintain the highest quality  assets for the game, and ensure that the aesthetic goals are met.&lt;/span&gt;&lt;a href="http://draft.blogger.com/post-edit.g?blogID=5824335169758480807&amp;amp;postID=8672049166719755430" name="top" style="color: #cccccc;"&gt;&lt;/a&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: #cccccc; font-size: small;"&gt;&lt;a href="http://draft.blogger.com/post-edit.g?blogID=5824335169758480807&amp;amp;postID=8672049166719755430" name="top"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="TEXT" id="Posting Job Description"&gt;&lt;span style="color: #cccccc;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;u&gt;JOB RESPONSIBILITIES&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-size: x-small;"&gt;Using  industry standard 3D packages as well as proprietary Team tools,  creates art assets for their assigned development project. These assets  could include any skeletal models, along with weapons, props, and other  character related assets.&lt;/span&gt;&lt;/div&gt;&lt;ul style="color: #f3f3f3;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Support design in creating high end content to promote game-play.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Ensure that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their team.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Mentors more junior members of the character team and shares acquired knowledge with the group.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Participates in departmental meetings to share personal ideas and define the look and feel of characters.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Report daily to the Lead Artist with progress status.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: #f3f3f3; font-size: x-small;"&gt;&lt;b&gt;&lt;u&gt;JOB REQUIREMENTS&lt;/u&gt;&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;&lt;ul style="color: #f3f3f3;"&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;At Least a 2-year 2D/3D art degree, architecture degree, or equivalent.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;BFA is preferred.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Five or more years of art and design experience on previous video game development teams.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Involved in production on at least 1 title that has been previously released.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Must possess good artistic skills and a working knowledge of 2D/3D art production.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Excellent communication, interpersonal, and organizational skills.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Ability to work well under pressure and deadlines.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Strong interest in computer or video games.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Must  be proficient in one or more types of 3D software (Maya, 3D Studio Max,  SoftImage). Maya is preferred, and a working knowledge of Maya is  mandatory.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Experience with optimized game resolution modeling (5,000-20,000 triangles)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Experience with high polygon sculpting in ZBrush or Mudbox.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Strong 2D digital painting and/or drawing skills in Photoshop.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Experience working with optimized game resolution textures (1024x1024 or smaller).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Strong UV layout skills.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Experience with modern real-time 3d engines is a plus, Unreal is preferred.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Rigging experience not required, but a plus.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Additional  art skills are preferred: fine arts skills, including drawing and  painting; traditional sculpting; strong figure drawing skills that  demonstrate a deep understanding of human anatomy and proportion.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Receptive to direction and perform well within a team environment.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: x-small;"&gt;Self-motivated.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif; font-size: small;"&gt;█&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif; font-size: small;"&gt;█&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif; font-size: small;"&gt;█ &lt;a href="https://careers.timewarner.com/1033/ASP/TG/cim_jobdetail.asp?partnerid=391&amp;amp;siteid=36&amp;amp;jobid=577022"&gt;JUMP TO APPLICATION FORM&lt;/a&gt; █&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif; font-size: small;"&gt;█&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif; font-size: small;"&gt;█&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;,&amp;quot;Arial&amp;quot;,&amp;quot;Helvetica&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;LOG-IN ACCOUNT MAY BE REQUIRED &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8672049166719755430?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8672049166719755430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/06/netherrealms-needs-senior-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8672049166719755430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8672049166719755430'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/06/netherrealms-needs-senior-artist.html' title='NetherRealms Needs Senior Artist, Characters'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-q3vWZRUXTL8/TgKscwRSauI/AAAAAAAABFM/6w_ea_j1XYU/s72-c/NETHERREALM.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-6949243865825436026</id><published>2011-06-22T19:27:00.000-07:00</published><updated>2011-06-22T19:27:47.537-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wanted cg artists'/><category scheme='http://www.blogger.com/atom/ns#' term='wanted vfx artists'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring cg artists'/><category scheme='http://www.blogger.com/atom/ns#' term='The Moving Pictures Company'/><category scheme='http://www.blogger.com/atom/ns#' term='MPC is hiring'/><category scheme='http://www.blogger.com/atom/ns#' term='wanted 3D artists'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring vfx artists'/><title type='text'>MPC@VES</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-uqQta5TNcHM/TgKkTXa_FlI/AAAAAAAABFI/C-D58Qk-Bvc/s1600/VES_Logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="70" src="http://2.bp.blogspot.com/-uqQta5TNcHM/TgKkTXa_FlI/AAAAAAAABFI/C-D58Qk-Bvc/s200/VES_Logo.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;If you're in L.A. on the 25th of June. Try and drop by at the Renaissance Holywood Hotel. MPC will be attending the VES &amp;amp; Creative Heads Fair and will be looking for more VFX artists.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-6949243865825436026?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/6949243865825436026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/06/mpcves.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6949243865825436026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6949243865825436026'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/06/mpcves.html' title='MPC@VES'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-uqQta5TNcHM/TgKkTXa_FlI/AAAAAAAABFI/C-D58Qk-Bvc/s72-c/VES_Logo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-7674979638996190165</id><published>2011-06-22T04:20:00.000-07:00</published><updated>2011-06-22T04:20:09.288-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wanted cg artists'/><category scheme='http://www.blogger.com/atom/ns#' term='wanted vfx artists'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring cg artists'/><category scheme='http://www.blogger.com/atom/ns#' term='The Moving Pictures Company'/><category scheme='http://www.blogger.com/atom/ns#' term='MPC is hiring'/><category scheme='http://www.blogger.com/atom/ns#' term='wanted 3D artists'/><category scheme='http://www.blogger.com/atom/ns#' term='hiring vfx artists'/><title type='text'>MPC is hiring</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ShLr2tqTaxo/TgHOJHnx3RI/AAAAAAAABEc/ofQSFF4Lf9w/s1600/mpc.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-ShLr2tqTaxo/TgHOJHnx3RI/AAAAAAAABEc/ofQSFF4Lf9w/s1600/mpc.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;MPC - The Moving Pictures Company - is currently hiring! There are limited slots left to work on some of the biggest and best shows in London.&amp;nbsp; If you think you have what it takes and want to work on a world-class VFX facility then apply via the address below. And who knows, you could soon be working on BIG shows like...&lt;br /&gt;&lt;br /&gt;WORLD WAR Z&lt;br /&gt;JACK THE GIANT KILLER&lt;br /&gt;PROMETHEUS&lt;br /&gt;WRATH OF THE TITANS&lt;br /&gt;SHERLOCK HOLMES: A GAME OF SHADOWS&lt;br /&gt;JOHN CARTER OF MARS&lt;br /&gt;47 RONIN&lt;br /&gt;JOURNEY 2: THE MYSTERIOUS ISLAND&lt;br /&gt;LIFE OF PI&lt;br /&gt;&lt;br /&gt;For more information or to apply please visit:&lt;br /&gt;&lt;a href="http://www.moving-pictures.com/recruitment"&gt;www.moving-pictures.com/recruitment&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-7674979638996190165?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/7674979638996190165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2011/06/mpc-is-hiring.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7674979638996190165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7674979638996190165'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2011/06/mpc-is-hiring.html' title='MPC is hiring'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ShLr2tqTaxo/TgHOJHnx3RI/AAAAAAAABEc/ofQSFF4Lf9w/s72-c/mpc.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-9215813904496733733</id><published>2010-12-16T02:00:00.000-08:00</published><updated>2010-12-16T02:00:04.607-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concept Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='ZBrush'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Max'/><title type='text'>ZeniMax needs Concept Artists</title><content type='html'>&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;strong&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.creativeheads.net/img/Company/71240.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.creativeheads.net/img/Company/71240.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;Concept Artist&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;Hunt Valley, MD&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;Responsibilities:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt; ██████████&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;• Quickly develop full color concept renderings that support the production team &lt;br /&gt;• Communicate ideas with small quick sketches&lt;br /&gt;• Character and Creature design&lt;br /&gt;• Architecture design, Terrain/Biome Design&lt;br /&gt;• Prop and Weapon Design &lt;br /&gt;• Work with the entire development team in an energetic and creative environment &lt;br /&gt;&lt;br /&gt;&amp;nbsp;Requirements: &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;██████████&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;br /&gt;• Excellent fine art skills (sketch work and/or 3D concept work). &lt;br /&gt;• Experience with 3D Studio Max and Photoshop. &lt;br /&gt;• Zbrush experience a plus. &lt;br /&gt;• Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design a plus. &lt;br /&gt;• MMO experience a plus.&lt;br /&gt;&lt;br /&gt;How to Apply &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;██████████&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;br /&gt;For the position listed above, send your resume and any requested materials (web links preferred for portfolios/materials) via email. We will not return any materials.&lt;br /&gt;&lt;br /&gt;Email: &lt;strong&gt;&lt;a href="mailto:jobs@zenimaxonline.com"&gt;jobs@zenimaxonline.com&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;(Include position name in the Subject line)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Please be sure to specify the position for which you are applying.&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-9215813904496733733?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/9215813904496733733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/12/zenimax-needs-concept-artists.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/9215813904496733733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/9215813904496733733'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/12/zenimax-needs-concept-artists.html' title='ZeniMax needs Concept Artists'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4649382943422715658</id><published>2010-12-04T10:30:00.000-08:00</published><updated>2010-12-04T10:36:14.576-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><title type='text'>Lead 3D Artist | Prime Focus</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.primefocusworld.com/sites/default/themes/pf/images/Prime-Focus-Logo.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.primefocusworld.com/sites/default/themes/pf/images/Prime-Focus-Logo.gif" /&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.primefocusworld.com/recruitment/uk/ukbvfx001"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Lead 3D Artist | Prime Focus&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Prime Focus is recruiting for a Lead 3D artist to join its long-form broadcast VFX department.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█ &lt;a href="http://www.primefocusworld.com/recruitment/uk/ukbvfx001"&gt;JUMP TO APPLICATION FORM&lt;/a&gt; █&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4649382943422715658?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4649382943422715658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/12/lead-3d-artist-prime-focus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4649382943422715658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4649382943422715658'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/12/lead-3d-artist-prime-focus.html' title='Lead 3D Artist | Prime Focus'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-6465992011706203917</id><published>2010-12-02T00:28:00.000-08:00</published><updated>2010-12-02T00:28:01.205-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VFX'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Particle Systems'/><title type='text'>Nick wants FX Artists</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_1sm5Xk_ybUs/TPdYNCxNT2I/AAAAAAAAAyI/AnnsKnPl7k0/s1600/nick.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_1sm5Xk_ybUs/TPdYNCxNT2I/AAAAAAAAAyI/AnnsKnPl7k0/s1600/nick.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;FX Artist&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;Robot and Monster&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Nickelodeon Animation Studio - Burbank&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://maps.google.com/maps/place?client=opera&amp;amp;rls=en&amp;amp;oe=utf-8&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;q=Nickelodeon+Animation+Studio+-+Burbank&amp;amp;fb=1&amp;amp;gl=ph&amp;amp;hq=Nickelodeon+Animation+Studio+-&amp;amp;hnear=Burbank,+CA,+USA&amp;amp;cid=16263266195272086158"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Burbank, California - United States&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Nickelodeon Animation Studio is a FX artist to work on it's newest original CG show, Robot and Monster!&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;FX Artists are responsible for the design and animation of fire, dust, smoke, explosions, magic, liquids and other dynamically simulated visual effects for Nickelodeon CG shows. Responsibilities also include lighting, rendering and compositing FX elements into completed shots.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt; REQUIREMENTS &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• Must be available to work on site in Burbank, California.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• Demo reel that demonstrates the ability to animate, light, render and composite particles, nParticles, fluids, soft and rigid bodies and RealFlow simulations.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• 3+ years experience working in VFX production for broadcast, games or film.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• Experience in CG production for TV a plus.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• Must be an expert user of Maya, RealFlow and Nuke.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• Must be an expert in MEL scripting. Experience in Python and Pymel is a plus.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█ &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;HOW TO APPLY &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;█&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Please follow up by submitting a reel and shot breakdown to the animation studio.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Before we can review your reel, you must fill-out a portfolio release form.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;To download the form, please go to: &lt;a href="http://nas.nick.com/SubmissionReleaseForm.pdf"&gt;http://nas.nick.com/SubmissionReleaseForm.pdf&lt;/a&gt;   &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Mail the completed form along with your reel to:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Attn. Reel Submissions, 231 West Olive Avenue, Burbank, CA 91502.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;• &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Please include a cover letter and resume stating the position  to which you are applying. Reels will not be returned.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;Helvetica&amp;quot;, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-6465992011706203917?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/6465992011706203917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/12/nick-wants-fx-artists.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6465992011706203917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6465992011706203917'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/12/nick-wants-fx-artists.html' title='Nick wants FX Artists'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1sm5Xk_ybUs/TPdYNCxNT2I/AAAAAAAAAyI/AnnsKnPl7k0/s72-c/nick.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8960611150847010494</id><published>2010-09-27T08:49:00.000-07:00</published><updated>2010-09-27T08:51:27.631-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Graphics jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='CG jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation designer jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Environment Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='3D blogspot'/><title type='text'>3D Environment Artist</title><content type='html'>&lt;i&gt;Join the 3D kennel! NaughtyDog, a subsidiary of Sony Computer Entertainment is looking for an Environment Artist.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Environment Artist&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Responsibilities:&amp;nbsp;&lt;/i&gt;&lt;/b&gt;• Creating models for both architectural and organic natural environments&lt;br /&gt;• Trouble shoot levels and maintain them, so they stay in frame rate, memory and design spec&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Requirements &amp;amp; Skills&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;• 3 - 5 years experience games or games related experience modeling and texturing environments using Maya&lt;br /&gt;• Strong experience and techniques in creating plants, shrubs and vines using cards/flats&lt;br /&gt;• Strong artistic ability to visualize entire levels and detail with minimal concept art and direction&lt;br /&gt;• Strong technical ability to manage assets to fit memory, design, and frame rate limits&lt;br /&gt;• Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace&lt;br /&gt;• Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines&lt;br /&gt;• Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets&lt;br /&gt;• Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates&lt;br /&gt;• Deadline oriented- being able to manage and organize work so he meets all the deadlines and is able to adjust when changes happen&lt;br /&gt;• Excellent eye for light, shade, and color&lt;br /&gt;• An exceptional understanding of form, shape, structure, and silhouette in regard to modeling&lt;br /&gt;• Foundation in the traditional arts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lighting Artist&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Responsibilities:&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;• Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games&lt;br /&gt;• Create visually awesome/compelling 3D game environments&lt;br /&gt;• Work with Art and Programming team to solve technical challenges within given constraints and visual requirements&lt;br /&gt;• Assist in pushing the look of a given project to new industry levels&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Requirements and Skills&lt;/i&gt;&lt;/b&gt;• Production experience with PS3, XBOX 360, and/or PC is required&lt;br /&gt;• Proven industry experience as an Environment or Lighting Artist on at least one AAA title is preferred&lt;br /&gt;• Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc.)&lt;br /&gt;• Familiar with Autodesk Maya and Adobe Photoshop in addition to an ability to learn new tools&lt;br /&gt;• Strong background in traditional art and/or photography&lt;br /&gt;• Have extensive knowledge of vertex coloring and vertex lighting in Maya combined with sound knowledge and/or use of advanced lighting techniques in the video game or VFX industries&lt;br /&gt;• Advanced experience with Maya and creating simple Mel scripts is preferred&lt;br /&gt;• Ability to work with minimal direction&lt;br /&gt;&lt;br /&gt;Please submit cover letter, resume and online/digital reels with samples of your professional work along with a breakdown of your specific contributions to &lt;b&gt;jobs@naughtydog.com&lt;/b&gt; – please list &lt;b&gt;“Environment Artist” and "Lighting Artist"&lt;/b&gt; in the subject line.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8960611150847010494?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8960611150847010494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/09/3d-environment-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8960611150847010494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8960611150847010494'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/09/3d-environment-artist.html' title='3D Environment Artist'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-7378152704599097528</id><published>2010-09-01T00:25:00.000-07:00</published><updated>2010-09-01T00:26:01.983-07:00</updated><title type='text'>ILLUSTRATOR for URBAN TEEN ANIMATION SERIES</title><content type='html'>Illustrator needed for an original teen animation series about inner city teens.  Produced by award winning animation producer. Illustrator will receive  $500. for illustrations for show bible. If project is green lit, illustrator will collect an additional fee of  $2500. and we will negotiate your role if project goes into series.  The focus of the show emphasizes inclusiveness and diversity.  The series has an urban edge similar to THE BOONDOCKS and is set in Oakland, CA.  Please send samples to : &lt;a href="mailto:alexcmunoz@gmail.com"&gt;alexcmunoz@gmail.com&lt;/a&gt; along with resume. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- &lt;br /&gt;Alex Munoz&lt;br /&gt;&lt;a href="http://www.alexcmunoz.com/index.html"&gt;http://www.alexcmunoz.com/index.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.imdb.com/name/nm0613011/"&gt;http://www.imdb.com/name/nm0613011/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.fyifilms.org/"&gt;www.fyifilms.org&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-7378152704599097528?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/7378152704599097528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/09/illustrator-for-urban-teen-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7378152704599097528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7378152704599097528'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/09/illustrator-for-urban-teen-animation.html' title='ILLUSTRATOR for URBAN TEEN ANIMATION SERIES'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-3792674488787144434</id><published>2010-05-28T07:55:00.000-07:00</published><updated>2010-06-01T01:56:32.574-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d animator'/><category scheme='http://www.blogger.com/atom/ns#' term='Concept Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='2d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='environment designer'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Max'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><category scheme='http://www.blogger.com/atom/ns#' term='character designer'/><title type='text'>GameMaker is Looking for Online Gaming Artists</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_1sm5Xk_ybUs/S__9B1f1mEI/AAAAAAAAAuY/YkqsOzCyi_k/s1600/gamemaker.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="42" src="http://3.bp.blogspot.com/_1sm5Xk_ybUs/S__9B1f1mEI/AAAAAAAAAuY/YkqsOzCyi_k/s320/gamemaker.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Company: GameMaker Inc. Seoul, South Korea&lt;br /&gt;Terms: Full-time and Freelance&lt;br /&gt;Relocation: No&lt;br /&gt;Salary: Attractive salary+incentive&lt;br /&gt;More than average base on annual salary&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Positions&lt;br /&gt;●3D Artists:&lt;br /&gt;Character Modelers, Environment Modelers and Animators (preferably max users)&lt;br /&gt;●Concept Artists&lt;br /&gt;Background and Character Designers&lt;br /&gt;●Art Manager&lt;br /&gt;●Korean Interpreter/Secretary&lt;br /&gt;&lt;br /&gt;GameMaker Inc. is looking for 3D Artists to help them become the top studio in the global gaming industry. With years of outsourcing experience they are looking to establish a solid and long term working relationship with on-line Production for Filipino talents.&lt;br /&gt;&lt;br /&gt;Incentive will be provided base on the on-time feedback,reduced deadline and high quality than we expected.&lt;br /&gt;&lt;br /&gt;We'll guarantee best treatment for the qualified artist who will be chosen.&lt;br /&gt;&lt;br /&gt;Please email your resume, including profile,portfolio,blog(if you have) and photo,phone number,messenger, skype id etc.to:&lt;br /&gt;&lt;br /&gt;&lt;a href="mailto:aileen_palo2003@yahoo.com"&gt;aileen_palo2003@yahoo.com&lt;/a&gt;&lt;br /&gt;&lt;a href="mailto:peterpan.ceo@gmail.com"&gt;peterpan.ceo@gmail.com&lt;/a&gt;&lt;br /&gt;SKPYE: peterpan.ceo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-3792674488787144434?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/3792674488787144434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/05/gamemaker-is-recruiting-top-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3792674488787144434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3792674488787144434'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/05/gamemaker-is-recruiting-top-class.html' title='GameMaker is Looking for Online Gaming Artists'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_1sm5Xk_ybUs/S__9B1f1mEI/AAAAAAAAAuY/YkqsOzCyi_k/s72-c/gamemaker.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5691924549591034766</id><published>2010-05-27T12:05:00.000-07:00</published><updated>2010-05-27T12:45:22.703-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Illustrators'/><category scheme='http://www.blogger.com/atom/ns#' term='Comixs'/><category scheme='http://www.blogger.com/atom/ns#' term='2D Artist'/><title type='text'>Red Engine Wants To Feature Comics Artists</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_1sm5Xk_ybUs/S_7LuN14oOI/AAAAAAAAAuQ/LEzlISox1FA/s1600/red+engine.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_1sm5Xk_ybUs/S_7LuN14oOI/AAAAAAAAAuQ/LEzlISox1FA/s320/red+engine.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Red Engine Press is calling all comics artists who would like to contribute their work for an upcoming indie zine coming out in July 2010. The main intent of the zine is to create awareness on emerging Filipino comics artists and their work.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Each contributing artist gets a page to showcase their work: Teasers, comics, character sketches are welcome as long as it fits the page. The Artists' blog, website, contact details and short bio will also be featured. You may also include information where people can purchase your comics.&lt;br /&gt;&lt;br /&gt;If you're interested, please email redenginepress@gmail.com for submission guidelines.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5691924549591034766?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5691924549591034766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/05/red-engine-wants-to-feature-comics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5691924549591034766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5691924549591034766'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/05/red-engine-wants-to-feature-comics.html' title='Red Engine Wants To Feature Comics Artists'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1sm5Xk_ybUs/S_7LuN14oOI/AAAAAAAAAuQ/LEzlISox1FA/s72-c/red+engine.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-1570112033938222455</id><published>2010-05-26T23:07:00.000-07:00</published><updated>2010-05-27T02:43:56.808-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Concept Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='2d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='2D Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='Lead Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='3d graphics software engineer'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><title type='text'>TTT: Thursday Triple Treat</title><content type='html'>&lt;a href="http://draft.blogger.com/goog_1367128445" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="67" src="http://4.bp.blogspot.com/_1sm5Xk_ybUs/S_4GMfgiq7I/AAAAAAAAAtU/hyLVTZKvA2E/s320/3_logos_001sml.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;Intel is looking for a 3D Graphics Software Engineer. &amp;nbsp;Demiurge is searching for a Lead Concept Artist and a Lead Artist. While Arenanet wants a Character Artist.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Intel:&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;3D Graphics Software Engineer&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;Software and Solutions Group&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Intel Corporation (Oregon)&lt;br /&gt;Beaverton, Oregon - United States&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Project:  Software and Solutions Group&lt;br /&gt;Job Duties(s): 3D GRAPHICS / RENDERING, Animation Programming, Architecture / System Design, Debuggers / Compilers, GAME ENGINE, GPU Programming, Low Level / Microcoding, Multithreaded / Multiprocess, Real-time, Scripting, Shader Writer / Creation&lt;br /&gt;Software Utilized: C++, Linux&lt;br /&gt;Platform(s): Linux&lt;br /&gt;Genre(s): R&amp;amp;D / New Technology, Tool / Library, Tools &amp;amp; Utilities, Unannounced Genre&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Relocation: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Join a team of highly-talented and motivated developers writing computer graphics software at a leading Hollywood animation studio. Help redefine how the world develops leading 3D graphics software. Responsibilities include the creation of animation, lighting, and rendering software that optimizes memory usage, takes advantage of local parallelism, and distributes work across a possibly heterogeneous collection of compute nodes. Passion, self motivation, excellent communication skills, and attention to detail are essential.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;REQUIREMENTS: &lt;br /&gt;M.S. or B.S. in Computer Science or related engineering field. &lt;br /&gt;- BS degree requires a minimum of 7 years or more years of production software development experience, MS degree requires minimum 5 years experience in the following areas. &lt;br /&gt;- Strong understanding of 3D computer graphics concepts including animation, effects, and rendering. &lt;br /&gt;- Expert in C++ software development and deployment on Linux. &lt;br /&gt;- Excellent verbal and written communication skills. &lt;br /&gt;- Proven track record delivering one or more products to customers. &lt;br /&gt;- Highly self motivated, ability to take own initiatives to solve problems, and to drive projects to completion with minimal supervision. &lt;br /&gt;- Experience developing, debugging, and improving scalability of high-performance parallel software, including multi-machine task distribution and data synchronization with fault-tolerance.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;DESIRED SKILLS AND PLUSES: &lt;br /&gt;- Demonstrated competency and enthusiasm for application performance, characterization, and optimization. &lt;br /&gt;- Knowledge of low-level CPU and GPU architectures, and GPGPU programming models. &lt;br /&gt;- Experience implementing SIMD-style data-parallel algorithms. &lt;br /&gt;- Experience applying Open, MPI, TBB to implementing parallel solutions &lt;br /&gt;- Experience working in geographically distributed development teams and on multi-company projects. &lt;br /&gt;- Strong debugging skills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;a href="http://www.intel.com/jobs/jobsearch/index.htm?job=573801&amp;amp;src=CWS-11404"&gt;APPLY HERE&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;_____________________________________________________&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Demiurge Studios&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Lead Concept Artist&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;Unannounced &lt;br /&gt;Cambridge, Massachusetts - United States&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Project:  Unannounced &lt;br /&gt;Software Utilized: 3D Studio Max, Illustrator, Photoshop, MAYA, ZBrush&lt;br /&gt;Platform(s): PS3, XBOX 360, Wii, PS2, Multiple / Unannounced Platforms, Win2000&lt;br /&gt;Genre(s): Unannounced Genre&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;JOB DESCRIPTION AND RESPONSIBILITIES: &lt;br /&gt;Demiurge Studios is searching for a talented concept artist with the vision, ability and imagination to inspire our team and turn our games into art. Our ideal candidate will have the ability to work closely with art direction and engineering to create a bold, unique, and achievable style for our projects. Prior experience in a concept position is required. If you can inspire our team with amazing art and wow us with technique, we've got a job for you.&lt;br /&gt;&lt;br /&gt;Primary Responsibilities:&lt;br /&gt;* Work closely with art director to envision and define project style&lt;br /&gt;* Create concepts for every stage of game production&lt;br /&gt;* Adapt and iterate concepts based on art and engineering feedback &lt;br /&gt;* Critique own and others' work constructively and raise our internal artistic bar&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt; &lt;br /&gt;REQUIREMENTS: &lt;br /&gt;Qualifications:&lt;br /&gt;* Extensive experience in concepting across many styles, themes and subjects &lt;br /&gt;* Excellent personal, written and oral communication skills&lt;br /&gt;* Skilled with industry tools: Photoshop, 3D Studio Max, Zbrush/Mudbox&lt;br /&gt;* Strong sense of form/color/lighting/composition&lt;br /&gt;* Portfolio or demo reel that demonstrates breadth of skill, styles, genres&lt;br /&gt;* 2+ years game industry employment&lt;br /&gt;* Must be eligible to work in United States&lt;br /&gt;&lt;br /&gt;Preference to applicants with:&lt;br /&gt;* Experience creating high-poly assets&lt;br /&gt;* 2+ shipped titles&lt;br /&gt;* Experience mentoring/developing junior artists&lt;br /&gt;* BFA (or higher)&lt;br /&gt;* Love for games, and who play them regularly&lt;br /&gt;* Outside interests!&lt;br /&gt;DESIRED SKILLS AND PLUSES: &lt;br /&gt;Your portfolio should include:&lt;br /&gt;&lt;br /&gt;* Concept art for characters and environments&lt;br /&gt;* Life/figure drawings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;EMAIL AT: &lt;a href="mailto:jobs@demiurgestudios.com"&gt;jobs@demiurgestudios.com&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Demiurge Studios&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Lead Artist&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;Unannounced &lt;br /&gt;Cambridge, Massachusetts - United States&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Software Utilized: 3D Studio Max, Illustrator, Photoshop, MAYA, Windows&lt;br /&gt;Platform(s): PS3, XBOX 360, Wii, PS2, Multiple / Unannounced Platforms, Win2000&lt;br /&gt;Genre(s): Unannounced Genre&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;JOB DESCRIPTION AND RESPONSIBILITIES:&lt;br /&gt;Demiurge Studios is searching for a talented lead artist with the experience, skills and drive to turn our next-gen projects into works of art. Our ideal candidate will have the ability to define project style, as well as the expertise to execute on an artistic vision. Prior experience leading teams of artists and reviewing artwork is required. If you can inspire our team with amazing art and game production technique, we've got a job for you.&lt;br /&gt;&lt;br /&gt;Primary Responsibilities:&lt;br /&gt;* Manage and lead internal and external art teams&lt;br /&gt;* Critique own and others' work constructively and raise our internal artistic bar &lt;br /&gt;* Define art pipelines, standards for internal projects&lt;br /&gt;* Share and encourage knowledge distribution for art techniques and tools&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt; &lt;br /&gt;REQUIREMENTS: &lt;br /&gt;Qualifications:&lt;br /&gt;* Experience leading teams of artists&lt;br /&gt;* Excellent personal, written and oral communication skills&lt;br /&gt;* Skilled with industry tools: Photoshop, 3D Studio Max, Maya&lt;br /&gt;* Experience mentoring and developing junior artists&lt;br /&gt;* Strong sense of color/lighting/composition&lt;br /&gt;* Portfolio or demo reel that demonstrates breadth of skill, styles, genres&lt;br /&gt;* Traditional concept art skills&lt;br /&gt;* 5+ years game industry employment&lt;br /&gt;* Must be eligible to work in United States&lt;br /&gt;&lt;br /&gt;Preference to applicants with:&lt;br /&gt;* Experience creating in-game assets&lt;br /&gt;* 2+ shipped titles&lt;br /&gt;* BFA (or higher)&lt;br /&gt;* Love for games, and who play them regularly&lt;br /&gt;* Outside interests!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;DESIRED SKILLS AND PLUSES: &lt;br /&gt;Your portfolio/profile should include:&lt;br /&gt;* Renders of textured low polygon models (include Max/Maya file if possible).&lt;br /&gt;* Renders of high polygon models (include Max/Maya file if possible).&lt;br /&gt;* Source Textures&lt;br /&gt;* Concept art&lt;br /&gt;* Life/figure drawings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;EMAIL AT: &lt;a href="mailto:jobs@demiurgestudios.com"&gt;jobs@demiurgestudios.com&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;__________________________________________________________________&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;ArenaNet, Inc.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Character Artist&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;Art Department&lt;br /&gt;Bellevue, Washington - United States&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Project:  Art Department &lt;br /&gt;Job Duties(s): 2D Art, 3D Art, Character Art / Design, Conceptual / Illustration, Modeling (Character), Modeling (High Poly), Modeling (Low Poly)&lt;br /&gt;Software Utilized: 3D Studio Max, MAYA&lt;br /&gt;Platform(s): PC&lt;br /&gt;Genre(s): ACTION, ADVENTURE, Character Based, Fantasy, FIGHTING, MMO, Multiplayer, On-line, RPG&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately &lt;br /&gt;&lt;br /&gt;JOB DESCRIPTION AND RESPONSIBILITIES: &lt;br /&gt;ArenaNet is looking for amazing artists with expertise in creating and refining character art assets to working on our block-buster RPG, Guild Wars. Candidates must be able to create eye-popping 3D characters, monsters, heroes and other assorted creatures.&lt;br /&gt;&lt;br /&gt;The primary function of the Character Artist is to create character art assets.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt; &lt;br /&gt;REQUIREMENTS: &lt;br /&gt;Essential duties and Responsibilities:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;* Use commercial and proprietary software to create high quality character art assets to fulfill the requirements of the project's functional, art and technical specifications.&lt;br /&gt;* Follow the schedules set by the Art Director.&lt;br /&gt;* Understand the requirements and constraints of game design, engine and platform.&lt;br /&gt;* Take direction in style and technique.&lt;br /&gt;* Proactively seek feedback from the Art Director in style and mood.&lt;br /&gt;* Character rigging&lt;br /&gt;&lt;br /&gt;Qualitifications:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;* Proven ability to create art assets.&lt;br /&gt;* Willing and able to work closely with Game Designers and Programmers.&lt;br /&gt;* Ability to take direction.&lt;br /&gt;* Willingness to learn commercial and proprietary software.&lt;br /&gt;* Game experience preferred.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;a href="http://tbe.taleo.net/NA5/ats/careers/apply.jsp;jsessionid=CD7F60567E32A14991EE8E48615D0DB7.NA5_primary_jvm?org=NCSOFT&amp;amp;cws=1"&gt;APPLICATION FORM&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;____________________________________________________&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;GOOD JOB HUNTING FOLKS!&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-1570112033938222455?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/1570112033938222455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/05/ttt-thursday-triple-treat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1570112033938222455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1570112033938222455'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/05/ttt-thursday-triple-treat.html' title='TTT: Thursday Triple Treat'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1sm5Xk_ybUs/S_4GMfgiq7I/AAAAAAAAAtU/hyLVTZKvA2E/s72-c/3_logos_001sml.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-3496683418324225855</id><published>2010-05-18T22:31:00.000-07:00</published><updated>2010-05-27T02:44:53.593-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d animator'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing executive'/><category scheme='http://www.blogger.com/atom/ns#' term='job'/><category scheme='http://www.blogger.com/atom/ns#' term='good salary'/><title type='text'>Creatives Wanted for Muscat Oman</title><content type='html'>Al mada for marketing and advertising , one of the leading advertising agencies here in muscat oman urgently in need of &lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;TV Director with experience in making documentaries and corporate films.&lt;br /&gt;&lt;br /&gt;Experience and creative 3d animator and video graphics editor with experience in making documentaries and short films&lt;br /&gt;&lt;br /&gt;experience female marketing executive ,pleaseing perosnality and willing to travel....&lt;br /&gt;&lt;br /&gt;Good salary awaits ...send resume and samples to nassir85@hotmail.com. &lt;br /&gt;&lt;br /&gt;Urgent&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-3496683418324225855?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/3496683418324225855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/05/creatives-wanted-for-muscat-oman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3496683418324225855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3496683418324225855'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/05/creatives-wanted-for-muscat-oman.html' title='Creatives Wanted for Muscat Oman'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2225108679286722302</id><published>2010-04-22T06:12:00.000-07:00</published><updated>2010-05-27T02:45:45.257-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sr. riggers'/><category scheme='http://www.blogger.com/atom/ns#' term='3d jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='jr. rigger'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Studio Max'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><title type='text'>PHITA DIGITAL GRAPHICS NEEDS STUDIO MAX RIGGERS</title><content type='html'>Phita Digital Graphics&lt;br /&gt;Makati, Philippines&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Animator/Riggers&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Freelance&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project: Character Animation&lt;br /&gt;Job Duties(s): Rigging and Animating&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Duration: 1 month&lt;br /&gt;Software Utilized: Studio Max and CAT&lt;br /&gt;Genre(s): Animation (3D)&lt;br /&gt;Required Spoken Language(s): English&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Location: Makati, Philippines&amp;nbsp;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;JOB DESCRIPTION AND RESPONSIBILITIES: Character rigging using CAT and animation support.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Please email us your resume with links to your online work samples.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;cgconnectiosn.blogspot@gmail.com&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2225108679286722302?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2225108679286722302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/04/cg-connections-needs-studio-max-riggers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2225108679286722302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2225108679286722302'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/04/cg-connections-needs-studio-max-riggers.html' title='PHITA DIGITAL GRAPHICS NEEDS STUDIO MAX RIGGERS'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8533882024099292689</id><published>2010-04-22T02:29:00.000-07:00</published><updated>2010-04-22T02:47:13.539-07:00</updated><title type='text'>POSITIONS AVAILABLE!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.pixar.com/companyinfo/jobs/index.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://t0.gstatic.com/images?q=tbn:B5TIOuH4HLMz5M:http://upload.wikimedia.org/wikipedia/en/archive/a/a3/20071221021809!Pixar_logo1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.pixar.com/companyinfo/jobs/index.html"&gt;Pixar Animation Studios&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;Emeryville - United States&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: small;"&gt;Matte Painter&lt;br /&gt;Art Department&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;Project:  Art Department &lt;br /&gt;Job Duties(s): Matte Painting&lt;br /&gt;Software Utilized: Illustrator, Photoshop, MAYA, Shake, Unix, Linux&lt;br /&gt;Genre(s): Animation (3D)&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: small;"&gt;Digital Painter&lt;br /&gt;Art Department&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;Project:  Art Department&lt;br /&gt;Job Duties(s): Matte Painting&lt;br /&gt;Software Utilized: Photoshop, MAYA, Unix, Linux&lt;br /&gt;Genre(s): Animation (3D)&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_6g6t6bcg9"&gt;████ DETAILS ████&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;________________________________&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.ccpgames.com/en/jobs.aspx" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://t2.gstatic.com/images?q=tbn:xpuOqsaPJxKorM:http://www.arcticstartup.com/wp-content/uploads/2009/10/CCP.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ccpgames.com/en/jobs.aspx"&gt;CCP Games&lt;/a&gt; - Iceland&lt;br /&gt;Reykjavik - Iceland&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Concept Artist&lt;br /&gt;Art Department&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project:  Art Department &lt;br /&gt;Job Duties(s): 2D Art&lt;br /&gt;Software Utilized: Photoshop, ZBrush&lt;br /&gt;Platform(s): Web / Internet&lt;br /&gt;Genre(s): MMO, Multiplayer&lt;br /&gt;Relocation: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: European Union, Iceland&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Character Lead Modeler&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Job Duties(s): Modeling (Character)&lt;br /&gt;Software Utilized: Photoshop, MAYA, ZBrush&lt;br /&gt;Platform(s): Multiple / Unannounced Platforms&lt;br /&gt;Genre(s): MMO&lt;br /&gt;Relocation: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: Work Anywhere&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_4226tdws9"&gt;████ DETAILS ████&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;________________________________&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://t0.gstatic.com/images?q=tbn:4pCAQqFPKEDq3M:http://playstationlifestyle.net/wp-content/uploads/2009/03/insomniac1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://t0.gstatic.com/images?q=tbn:4pCAQqFPKEDq3M:http://playstationlifestyle.net/wp-content/uploads/2009/03/insomniac1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.insomniacgames.com/careers"&gt;&lt;span style="font-size: small;"&gt;Insomniac Games (Los Angeles)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Burbank, California - United States&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Animator- NC &lt;br /&gt;PS3&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project:  PS3&lt;br /&gt;Job Duties(s): Animation (Facial), Animation (Character), Animation (FX), Animation (Object)&lt;br /&gt;Software Utilized: 3D Studio Max&lt;br /&gt;Platform(s): PS3&lt;br /&gt;Genre(s): 1st Person&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Relocation: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_5cgxdp9fq"&gt;████ DETAILS ████&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8533882024099292689?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8533882024099292689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/04/positions-available.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8533882024099292689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8533882024099292689'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/04/positions-available.html' title='POSITIONS AVAILABLE!'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4975531072388699236</id><published>2010-04-21T08:12:00.000-07:00</published><updated>2010-04-22T01:56:24.309-07:00</updated><title type='text'>...AND WE'RE BACK!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.playdom.com/jobs" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://media02.linkedin.com/media/p/3/000/050/2f8/16a84c8.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdom.com/jobs"&gt;Playdom&lt;/a&gt;&lt;br /&gt;Mountain View, California - United States&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;HTML/CSS Programmer&lt;br /&gt;Full-Time&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project:  Full-Time &lt;br /&gt;Software Utilized: Illustrator, Photoshop, Flash, HTML, JSP, CSS, PHP, MacOS, Windows, Web / Internet, Mac OS X, ActionScript, Adobe Creative Suite&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Relocation: No&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Jr. Graphic Designer Intern&lt;br /&gt;Internship&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project:  Internship &lt;br /&gt;Software Utilized: Illustrator, Photoshop, Flash, HTML, JSP, CSS, PHP, MacOS, Windows, Web / Internet, Mac OS X&lt;br /&gt;Bonus Eligibility: No&lt;br /&gt;Relocation: No&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_1fmsrb3gb"&gt;&lt;span style="font-size: x-small;"&gt;████ &lt;/span&gt;&lt;span style="font-size: small;"&gt;DETAILS&lt;/span&gt;&lt;span style="font-size: x-small;"&gt; ████&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;_________________________________&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gazillion.com/careers/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://media02.linkedin.com/media/p/3/000/01f/245/38c3878.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gazillion.com/careers/"&gt;Gazillion Entertainment&lt;/a&gt;&lt;br /&gt;San Mateo, California - United States&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Lead Character Modeler &lt;br /&gt;Marvel Universe&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Project:  Marvel Universe &lt;br /&gt;Job Duties(s): Modeling (Character)&lt;br /&gt;Software Utilized: Photoshop&lt;br /&gt;Platform(s): Web / Internet&lt;br /&gt;Genre(s): MMO&lt;br /&gt;Bonus Eligibility: No&lt;br /&gt;Relocation: No&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;Start Date: Immediately&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_25ttg5xgh"&gt;&amp;nbsp;████ DETAILS ████&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;_________________________________&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eamontreal.com/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.eamontreal.com/images/EAlogo.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eamontreal.com/"&gt;EA Mobile Montreal&lt;/a&gt; &lt;br /&gt;Electronic Arts Mobile Montreal&lt;br /&gt;Montreal, Quebec - Canada&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Art Director&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Project:  EA Mobile Montreal&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;Job Duties(s): 2D Art, 3D Art, Creative Direction, Internal Art Management, UI / Front End / HUD&lt;br /&gt;Software Utilized: 3D Studio Max, Photoshop, Mobile&lt;br /&gt;Platform(s): iPhone, Mobile&lt;br /&gt;Genre(s): Casual Games&lt;br /&gt;Bonus Eligibility: Yes&lt;br /&gt;Relocation: Yes&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: Canada&lt;br /&gt;Start Date: Immediatel&lt;/span&gt;y&lt;br /&gt;&lt;br /&gt;&lt;a href="http://docs.google.com/View?id=dhkv9wz6_3drszdxfn"&gt;████ DETAILS ████&amp;nbsp;&lt;/a&gt;&lt;br /&gt;_________________________________&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://www.lucasfilm.apply2jobs.com/index.cfm?fuseaction=mExternal.searchJobs" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://t1.gstatic.com/images?q=tbn:VZzV_3yNOAHF7M:http://jobs.gamasutra.com/media/accounts/260/lec_mark_rgb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="https://www.lucasfilm.apply2jobs.com/index.cfm?fuseaction=mExternal.searchJobs"&gt;LucasArts&lt;/a&gt;&lt;br /&gt;San Francisco, California - United States&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Multiple Positions:&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Level Designer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Multiplayer Engineer (PS3/xbox360)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Senior Character TD&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Senior Tools Engineer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Senior Systems Designer&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="https://www.lucasfilm.apply2jobs.com/index.cfm?fuseaction=mExternal.searchJobs"&gt;████ CONNECT ████&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4975531072388699236?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4975531072388699236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2010/04/and-were-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4975531072388699236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4975531072388699236'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2010/04/and-were-back.html' title='...AND WE&apos;RE BACK!'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8927747804283224811</id><published>2009-05-24T22:52:00.000-07:00</published><updated>2009-05-24T22:54:32.084-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Senior Programmer'/><category scheme='http://www.blogger.com/atom/ns#' term='acony'/><category scheme='http://www.blogger.com/atom/ns#' term='germany'/><title type='text'>JOBS @ ACONY, Germany</title><content type='html'>&lt;p&gt;&lt;strong&gt;Senior Programmer&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Senior programmer is an exceptionally talented ‘all-rounder’ who has the ability and passion to really ‘own’ and drive key areas of our game’s code-base. The candidate will be assisting with the PC version of our in development next-gen title. The task could be quite varied depending on the candidates strengths.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/View?id=dgcw7s92_74gch84pgd"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="jobs@aconygames.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8927747804283224811?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8927747804283224811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-acony-germany_24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8927747804283224811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8927747804283224811'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-acony-germany_24.html' title='JOBS @ ACONY, Germany'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4676062140361655124</id><published>2009-05-21T19:22:00.000-07:00</published><updated>2009-05-21T20:04:45.627-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='acony'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Technical Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Texture Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='germany'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Designer'/><title type='text'>JOBS @ ACONY, Germany</title><content type='html'>&lt;p&gt;&lt;strong&gt;About ACONY GmbH &amp;amp; Co. KG&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Acony is an independent and privately-owned game development studio located in the beautiful town Villingen, Germany – surrounded by the famous Black Forest and the Bodensee. Founded in 2004, Acony is committed to make only AAA titles. Comprised of industry veterans with a shared passion for creating fun, innovative gameplay, Acony is now developing original properties for the next generation of cross-platform multiplayer games.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Game Designer&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Game Designer designs the rule sets of the game, based on the Game Design Document. Defines both, fun and compelling game play, for appropriate demographic within the specifications of the Lead Designer’s vision.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/View?id=dgcw7s92_71g7wjqfg8"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="jobs@aconygames.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Technical Artist&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Technical Artist evaluates, innovates, solves problems and pushes the technical/visual limitations on a given project&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/View?id=dgcw7s92_72hkf72nhc"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="jobs@aconygames.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Texture Artist&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Texture Artist will create textures for environmental models and various props. He will be working closely with the Art Director; the texture artist is responsible for the final texture tweaks using the procedural texture package (ProFX).&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/View?id=dgcw7s92_73ctdfsxdg"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="jobs@aconygames.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4676062140361655124?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4676062140361655124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-acony-germany.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4676062140361655124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4676062140361655124'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-acony-germany.html' title='JOBS @ ACONY, Germany'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4152209507442154648</id><published>2009-05-20T21:00:00.000-07:00</published><updated>2009-05-20T21:03:55.061-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='designers'/><category scheme='http://www.blogger.com/atom/ns#' term='artists'/><category scheme='http://www.blogger.com/atom/ns#' term='animators'/><category scheme='http://www.blogger.com/atom/ns#' term='programmers'/><category scheme='http://www.blogger.com/atom/ns#' term='avalanche'/><category scheme='http://www.blogger.com/atom/ns#' term='disney interactive'/><title type='text'>Avalanche/Disney Interactive</title><content type='html'>&lt;p&gt;&lt;strong&gt;Avalanche Software&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avalanche is a subsidiary of Disney Interactive Studios (DIS), a unit of The Walt Disney Company, focusing on creation of video games based on Disney intellectual properties in addition to the creation of new properties. Avalanche was acquired by Disney in May of 2005. Until the acquisition, Avalanche had operated as an independent developer in the Salt Lake Valley from its inception in 1995.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Current Positions Available&lt;/strong&gt;&lt;/p&gt;We are currently hiring artists, animators, programmers, and designers. Please send your resume and/or demo reel to our HR Department.&lt;br /&gt;&lt;br /&gt;Avalanche Software&lt;br /&gt;C/O Amber Bechtold&lt;br /&gt;102 West 500 South&lt;br /&gt;Suite 502&lt;br /&gt;Salt Lake City, UT 84107&lt;br /&gt;jobs@distudios.net&lt;br /&gt;&lt;br /&gt;Notice 1:Please indicate city of preference to work in on subject line.&lt;br /&gt;&lt;br /&gt;Notice 2: All those submitting demo reels must review, sign and fax the Portfolio Submission Form (Word Document) to 801.595.1140 before we can consider your demo reel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4152209507442154648?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4152209507442154648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/avalanchedisney-interactive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4152209507442154648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4152209507442154648'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/avalanchedisney-interactive.html' title='Avalanche/Disney Interactive'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5989915478915383310</id><published>2009-05-17T18:06:00.000-07:00</published><updated>2009-05-17T18:19:19.145-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MA'/><category scheme='http://www.blogger.com/atom/ns#' term='Technical Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Waltham'/><category scheme='http://www.blogger.com/atom/ns#' term='BLUE FANG'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><title type='text'>JOBS @ BLUE FANG, Waltham, MA</title><content type='html'>&lt;p&gt;&lt;strong&gt;&lt;em&gt;About Blue Fang Games &lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The future of gaming lies in growing beyond the traditional genres that have dominated our industry. We need to expand our audience by creating new and different interactive experiences that speak to the broader population. Blue Fang Games is dedicated to creating games that appeal to this larger audience. We are currently developing an original video game property with THQ Inc. and we are looking for talented individuals to join our team and play an integral role in shaping the future.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;___________&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Technical Artist - BLUE FANG, Waltham, MA&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We are looking for a Technical Artist who is willing to engage, share creative risk and handle whatever art task is at hand. If you like being a “go to” artist then we have a great opportunity for you. Join our team of creative innovators and advance as an artist.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_68d4gndq4d"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bluefang.com/job-forms/art-jobs-form"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;3D Artist - BLUE FANG, Waltham, MA&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We are looking for an artist who wants to be a superstar with strong communication, collaboration, and responsibility. We want that monster talent that is willing to engage, share creative risk and handle whatever art task is at hand. If you like being a “go to” artist then we have a huge opportunity for you. Join our team of creative innovators and advance as an artist.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_69g4gjg6d7"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bluefang.com/job-forms/art-jobs-form"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Artist - BLUE FANG, Waltham, MA&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;We are looking for an exceptionally talented Senior Artist, with all the usual expectations, leadership, communication, collaboration, and responsibility. We want that monster talent, willing to engage, share creative risk and handle whatever art task is at hand. If this sounds interesting to you and you think you have the chops, get in touch.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_70dv6bkvfx"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bluefang.com/job-forms/art-jobs-form"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5989915478915383310?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5989915478915383310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blue-fang-waltham-ma.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5989915478915383310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5989915478915383310'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blue-fang-waltham-ma.html' title='JOBS @ BLUE FANG, Waltham, MA'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4334250833851177063</id><published>2009-05-15T18:28:00.000-07:00</published><updated>2009-05-15T18:43:00.488-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Senior Software Engineer'/><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='California'/><category scheme='http://www.blogger.com/atom/ns#' term='Irvine'/><category scheme='http://www.blogger.com/atom/ns#' term='In-Game Support'/><category scheme='http://www.blogger.com/atom/ns#' term='Austin TX'/><category scheme='http://www.blogger.com/atom/ns#' term='Supervisor'/><title type='text'>JOBS @ BLIZZARD</title><content type='html'>&lt;strong&gt;Supervisor, In-Game Support, BLIZZARD, Austin TX&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The manager is responsible for leading and developing in-game support while balancing customer, financial, and company needs to provide exceptional service . The manager drives consistency both regionally and globally, utilizing employee coaching, metrics analysis, focus groups, team meetings, and calibration processes. Support managers foster an influential relationship with all members by integrating feedback and exemplifying Blizzard Entertainment?s culture of excellence and commitment to quality.&lt;br /&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_64f4wb6mhr"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="GMJobsAustin@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Software Engineer, Battle.net , &lt;/strong&gt;&lt;strong&gt;Irvine, California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a talented and enthusiastic senior software engineer to join our Battle.net team in Irvine, California. Battle.net is an online service enjoyed by millions of Blizzard Entertainment gamers around the globe.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_65dxt747g3"&gt;DETAILS (CLIENT)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_66dq9mwsdv"&gt;DETAILS (SERVER)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Supervisor, In-Game Support, Irvine, California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The manager is responsible for leading and developing in-game support while balancing customer, financial, and company needs to provide exceptional service . The manager drives consistency both regionally and globally, utilizing employee coaching, metrics analysis, focus groups, team meetings, and calibration processes.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_67hpph58f2"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="GMJobs@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4334250833851177063?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4334250833851177063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4334250833851177063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4334250833851177063'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard_15.html' title='JOBS @ BLIZZARD'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-7407574083567291233</id><published>2009-05-14T18:53:00.000-07:00</published><updated>2009-05-14T19:25:34.463-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massachusetts'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Media Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='SMART BOMB Salt Lake City'/><category scheme='http://www.blogger.com/atom/ns#' term='Junior Technical Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Character Animator'/><category scheme='http://www.blogger.com/atom/ns#' term='Lead Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior UI / Flash Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Character Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Cambridge'/><title type='text'>HARMONIX Wants More Rockstars! Salt Lake City's SMARTBOMB Wants a Flasher!</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Harmonix Music Systems, Inc &lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;Cambridge, Massachusetts - United States&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Harmonix Music Systems is the creator of the smash hit &lt;strong&gt;Rock Band&lt;/strong&gt; and&lt;strong&gt; Guitar Hero I &amp;amp; II&lt;/strong&gt;. Hailed as the ultimate fusion of video gaming and rock’n’roll.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Lead Artist for External Projects&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Harmonix is looking for a passionate Lead Artist to join our amazing team of senior game developers. The Lead Artist for External Projects will work closely with select external studios to provide art direction on future Harmonix titles. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_58cm4r54hp"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tbe.taleo.net/NA3/ats/careers/apply.jsp?org=HARMONIXMUSIC&amp;amp;cws=1"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Media Artist&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Harmonix titles have earned major media attention with an insatiable demand for footage of our newest games. Our Media Art team is tasked with editing amazing videos that showcase the furious rock power of our games to the world. Media Artists at Harmonix create high quality press art and game footage under strict deadlines.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_59c5kn7ncw"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tbe.taleo.net/NA3/ats/careers/apply.jsp?org=HARMONIXMUSIC&amp;amp;cws=1"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Character Animator&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Rock Stars in Harmonix games love to show off some of the best moves ever seen on stage. What they don't want you to know is that they're all motion captured from real live rockers and hand animated in Motion Builder.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_60hrfdjz68"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tbe.taleo.net/NA3/ats/careers/apply.jsp?org=HARMONIXMUSIC&amp;amp;cws=1"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Character Artist&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Rock Stars you see in Harmonix games are VAIN individuals. Their wardrobe has to be vast, they change their hairstyle every time they go out on stage, and it's your job to make sure they look perfect for the camera and the adoring fans.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_61zjpw9mqr"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tbe.taleo.net/NA3/ats/careers/apply.jsp?org=HARMONIXMUSIC&amp;amp;cws=1"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Junior Technical Artist&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Harmonix is renowned for its acclaimed line of music video games and has won countless awards for its titles. The technical art department is instrumental in the success of the studio both in achieving bold art direction as well as developing robust art production pipelines.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_62c5knvpxb"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://tbe.taleo.net/NA3/ats/careers/apply.jsp?org=HARMONIXMUSIC&amp;amp;cws=1"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior UI / Flash Artist SMART BOMB Salt Lake City&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Smart Bomb Interactive is looking for a Senior Level UI / Flash Artist with the passion and ability to excel in interactive awesomeness. Someone who understands fundamental graphic design and illustration principles, intuitively knows user flow, and can create exhilarating interfaces that engage the player and guide them through the gaming experience. Preference will be given to portfolios that demonstrate quality, creativity and professional experience.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_63g9ksmjd2"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="jobs@smartbombinteractive.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-7407574083567291233?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/7407574083567291233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/harmonix-wants-more-rockstars-salt-lake.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7407574083567291233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7407574083567291233'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/harmonix-wants-more-rockstars-salt-lake.html' title='HARMONIX Wants More Rockstars! Salt Lake City&apos;s SMARTBOMB Wants a Flasher!'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-204158531906473830</id><published>2009-05-14T05:27:00.000-07:00</published><updated>2009-05-14T06:21:01.486-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Longtail quebec canada'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior animator'/><category scheme='http://www.blogger.com/atom/ns#' term='ea maxis emeryville california usa'/><category scheme='http://www.blogger.com/atom/ns#' term='ubisoft pune india'/><category scheme='http://www.blogger.com/atom/ns#' term='Technical Director'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Game Designer'/><title type='text'>CANADA, INDIA &amp; U.S. JOB POSTINGS - Just in!</title><content type='html'>&lt;p&gt;&lt;strong&gt;Senior Game Designer &lt;/strong&gt;&lt;strong&gt;Longtail Studios, Quebec - Canada&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;We will be present at GDC Canada - Vancouver! Send us your resume and meet with our representatives on site! Do not miss this opportunity!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_52dbhs9bdr"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/seniorjobs@longtailstudios.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Animator Longtail Studios, Quebec - Canada&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Are you looking for an exciting new experience? Do you feel ready for leading your own team through the creation of thrilling games? Are you up for the challenge?&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_53cv46q99j"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/seniorjobs@longtailstudios.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Technical Director EA MAXIS, Emeryville, California - United States&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_55f3p8xngs"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;APPLY - LINK IS OFFLINE AS OF THIS MOMENT -Please use &lt;a href="https://jobs.ea.com/myEA/access.aspx?action=signin&amp;amp;redir=../jobs/viewjobs.aspx?p1=profile"&gt;MYEA SIGN IN&lt;/a&gt; account&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Technical Director, Ubisoft (Pune, India) Pune - India&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Prince of Persia and Splinter Cell, as well as games for the whole family, from Imagine and Petz to Rayman Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studio in Pune (near Mumbai)! &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_56hg4nnzgs"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.ubisoftgroup.com/"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Game Designer ,&lt;/strong&gt;&lt;strong&gt; Ubisoft (Pune, India) Pune - India&lt;/strong&gt;&lt;br /&gt;We are looking for someone who is able to take on the responsibility of leading and piloting the game design activities of a relatively new development studio, becoming a catalyst for the studio?s future growth and projects. We?re particularly interested by someone interested in exploring how to apply their experience to a variety of mass market formats, with the ambition to shape the studio?s current and future game designers.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_57gcwwb6d9"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.ubisoftgroup.com/"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-204158531906473830?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/204158531906473830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-game-designer-longtail-studios.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/204158531906473830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/204158531906473830'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-game-designer-longtail-studios.html' title='CANADA, INDIA &amp; U.S. JOB POSTINGS - Just in!'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2152813948161056546</id><published>2009-05-13T04:04:00.000-07:00</published><updated>2009-05-13T04:30:52.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='london'/><category scheme='http://www.blogger.com/atom/ns#' term='MPC'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='CG Supervisor'/><category scheme='http://www.blogger.com/atom/ns#' term='Render Development Lead'/><category scheme='http://www.blogger.com/atom/ns#' term='Technical Director'/><category scheme='http://www.blogger.com/atom/ns#' term='artist'/><title type='text'>MPC, London, Immediately Needs the Following...</title><content type='html'>&lt;p&gt;&lt;strong&gt;Environment TD, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate&lt;br /&gt;&lt;br /&gt;MPC is looking to recruit an Environment TD, to be responsible for the creation of digital environments, places and spaces for individual shots and sequences. To be successful you will be passionate about the craft of environment design, creation and recreation. &lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_46fmr76ff8"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;DMP Artist, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate&lt;br /&gt;&lt;br /&gt;MPC is one of the world’s leading post production facilities. We create high-end visual effects and computer animation for the advertising, music, television and feature film industries.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_47c8cj52dw"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Crowd TD, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate&lt;br /&gt;&lt;br /&gt;MPC are seeking experienced TDs with a background or interest in crowd simulation, procedural animation or motion capture to join our crowd team. The successful applicants will use ALICE, MPC's proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_48cq2v5mch"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Render Development Lead, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate &lt;br /&gt;&lt;br /&gt;MPC is one of the world's leading post production facilities creating high-end digital visual effects for the television and feature film industries. A sophisticated and full-featured rendering pipeline is vital to MPC's continued success, and is the responsibility of our Rendering R&amp;amp;D team where MPC seeks to appoint a Render Development Lead to help supervise and guide the development schedule for the software's future direction.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_49c24bjmcw"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Layout Artist, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate&lt;br /&gt;&lt;br /&gt;MPC currently require an Layout Artist to work on a major Feature Film.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_50f85zgkhc"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;CG Supervisor, MPC, London&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Start Date: Immediate &lt;br /&gt;&lt;br /&gt;Works closely with the VFX Supervisor to identify potential strategies, assess technical options and evaluate production schedules. Participate as a leader and hands-on contributor through all stages of Pre and Post Production.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_51hf48thdz"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.moving-picture.com/index.php/apply.html?job=Environment%20TD"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2152813948161056546?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2152813948161056546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/mpc-london-immediately-needs-following.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2152813948161056546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2152813948161056546'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/mpc-london-immediately-needs-following.html' title='MPC, London, Immediately Needs the Following...'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-7625872359885471460</id><published>2009-05-11T21:10:00.001-07:00</published><updated>2009-05-11T21:29:09.384-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='Irvine'/><category scheme='http://www.blogger.com/atom/ns#' term='Matte Painter'/><category scheme='http://www.blogger.com/atom/ns#' term='Technical Director'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeler'/><category scheme='http://www.blogger.com/atom/ns#' term='California.'/><category scheme='http://www.blogger.com/atom/ns#' term='Systems Administrator'/><title type='text'>CINEMATICS @ BLIZZARD</title><content type='html'>&lt;p&gt;&lt;strong&gt;Cinematics Matte Painter BLIZZARD, Irvine, California.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a talented matte painter to join our award-winning cinematics team. You will be responsible for creating 2.5D hyper-realistic backgrounds and breathtaking landscapes for our next generation of cinematic movies.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_45fxk4mcdn"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;a href="resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Cinematics Matte Technical Director BLIZZARD, Irvine, California.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a talented matte technical director to join our award-winning cinematics team. You will be responsible helping the team by troubleshooting many of the technical aspects of the matte painting pipeline. You will be responsible for modeling, rendering, compositing, and developing shaders and tools for the various projects.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_44gk4g78gk"&gt;DETAILS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Cinematics Systems Administrator BLIZZARD, Irvine, California.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a systems administrator to help support the maintenance and implementation of systems infrastructure for the Cinematics department. This position requires close collaboration with our technical staff, systems managers, and production users to maintain mission critical infrastructure. The ideal candidate would have experience supporting mid-to-large-size environments that require 24/7 uptimes.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_43dmscb363"&gt;DETAILS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Cinematic Modeler (In-House Contract) BLIZZARD, Irvine, California.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic sequences.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_42gx8hw2f8"&gt;DETAILS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-7625872359885471460?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/7625872359885471460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/cinematics-blizzard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7625872359885471460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/7625872359885471460'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/cinematics-blizzard.html' title='CINEMATICS @ BLIZZARD'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2478782433804900259</id><published>2009-05-10T19:56:00.000-07:00</published><updated>2009-05-10T20:59:27.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dallas TX.'/><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='California'/><category scheme='http://www.blogger.com/atom/ns#' term='Irvine'/><category scheme='http://www.blogger.com/atom/ns#' term='Quest Designer'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Character Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='2D Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='MumboJumbo'/><category scheme='http://www.blogger.com/atom/ns#' term='Generalist Programmer Intern'/><category scheme='http://www.blogger.com/atom/ns#' term='UBISOFT'/><category scheme='http://www.blogger.com/atom/ns#' term='Singapore'/><category scheme='http://www.blogger.com/atom/ns#' term='Product Launch Manager'/><title type='text'>JOBS @ BLIZZARD, MUMBOJUMBO, UBISOFT.</title><content type='html'>&lt;p&gt;&lt;strong&gt;3D Character Artist, BLIZZARD, Irvine, California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_41dgs66gd3"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Quest Designer, BLIZZARD, Irvine, California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard is looking to hire a talented and enthusiastic quest designer for the World of Warcraft team. The position will involve the design and implementation of quest and event content.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_40hbmrxvg2"&gt;BLIZZARD&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;2D Artist, BLIZZARD, California &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for an exceptionally skilled 2D artist to work on its award-winning massively multiplayer online role-playing game, World of Warcraft.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_39gxxsfjff"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Product Launch Manager&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;MumboJumbo, Dallas TX. &lt;/p&gt;&lt;p&gt;A leading publisher and developer of casual video games, is seeking a Digital Product Launch Manager in Dallas, Texas.  The ideal candidate must be highly organized with attention to detail as well as be able to multi-task in a fast-paced environment.  We’re looking for someone &lt;br /&gt;with a lot of energy who can roll up his or her sleeves and dig in.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_38dmbsnhrr"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/careers@mumbojumbo.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Generalist Programmer Intern&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;UBISOFT, Singapore&lt;/p&gt;&lt;p&gt;Ubisoft is a world leader in the entertainment industry, with a variety of hit brands including Assassin’s Creed, Prince of Persia, Tom Clancy or family games (e.g. Imagine or Petz titles). To build on its achievements and share its future successes, Ubisoft is looking for new talent for its business offices and development studios.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_37gjs2vvwd"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/SINGAPORE@ubisoft.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2478782433804900259?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2478782433804900259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard-mumbojumbo-ubisoft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2478782433804900259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2478782433804900259'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard-mumbojumbo-ubisoft.html' title='JOBS @ BLIZZARD, MUMBOJUMBO, UBISOFT.'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-3100062883135938608</id><published>2009-05-09T20:33:00.000-07:00</published><updated>2009-05-09T21:02:58.839-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Associate Producer'/><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='California - United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Producer'/><category scheme='http://www.blogger.com/atom/ns#' term='Production Assistant'/><category scheme='http://www.blogger.com/atom/ns#' term='Irvine'/><category scheme='http://www.blogger.com/atom/ns#' term='China'/><category scheme='http://www.blogger.com/atom/ns#' term='Shanghai'/><category scheme='http://www.blogger.com/atom/ns#' term='UNIX Administrator'/><category scheme='http://www.blogger.com/atom/ns#' term='Mobile UI Designer'/><title type='text'>Jobs @ BLIZZARD</title><content type='html'>&lt;p&gt;&lt;strong&gt;Senior Producer, Special Projects - Irvine, California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a highly organized individual with outstanding communication skills, immense intellectual horsepower, and amazing problem-solving capabilities to join our special projects team. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_31fvbzqvcb"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Senior Mobile UI Designer Irvine California&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is looking for a talented, self-motivated individual with experience in UI design and implementation for handheld devices to help lead our efforts into the mobile space. The ideal candidate is a designer with a deep understanding of the unique opportunities and limitations of the platform who can help formulate the strategic design goals of our mobile efforts. The senior mobile UI designer must have the capacity both to create and to direct others to create clean designs that balance the Blizzard art style with the specific needs of the &lt;br /&gt;mobile audience.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_35f69twfg4"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/resumes@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Production Assistant - Shanghai, China &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Blizzard Entertainment is looking for a highly organized individual with outstanding communication skills to assist and coordinate its online game operations in Shanghai, China. The ideal candidate has the ability to effectively communicate with both technical and non-technical personnel, and can handle various projects simultaneously. A strong working knowledge of China’s online game market and community is a big plus.&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_32fb3vzj79"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/hrcn@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Associate Producer - Greater China &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Blizzard Entertainment is seeking a highly organized individual with outstanding communication abilities and proven experience in project management to assist and coordinate online game operations in China. The ideal candidate has the ability to effectively communicate with both technical and non-technical personnel and has experience managing resources and schedules. Knowledge of China's online game market and community is a big plus.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_333zfq68fj"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/hrcn@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;p&gt;___________&lt;/p&gt;&lt;p&gt;&lt;strong&gt;UNIX Administrator - Shanghai, China&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Blizzard Entertainment is seeking an experienced UNIX administrator to join a team of system administrators. The team goal is to maintain and optimize UNIX and Windows servers. The candidate should be a dedicated problem solver who can multitask and prioritize tasks in a fast-paced and demanding environment.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://docs.google.com/Doc?id=dgcw7s92_34hjx6bhcb"&gt;DETAILS&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.blogger.com/hrcn@blizzard.com"&gt;APPLY&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-3100062883135938608?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/3100062883135938608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3100062883135938608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3100062883135938608'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/jobs-blizzard.html' title='Jobs @ BLIZZARD'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2369117578121729632</id><published>2009-05-08T20:30:00.000-07:00</published><updated>2009-05-08T20:34:25.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='California - United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Technical Director'/><category scheme='http://www.blogger.com/atom/ns#' term='Santa Monica'/><category scheme='http://www.blogger.com/atom/ns#' term='jr. rigger'/><category scheme='http://www.blogger.com/atom/ns#' term='naughtydog'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Character Technical Director/Rigger : Naughty Dog Inc. (Sony)</title><content type='html'>&lt;p&gt;•Design, create, test and maintain character rigs/setups.&lt;br /&gt;•Work with the modelers to create a model that meets technical needs&lt;br /&gt;•Collaborate with animators to design motion controls.&lt;br /&gt;•Develop and maintain character motion and deformation systems.&lt;br /&gt;•Develop secondary dynamics systems.&lt;br /&gt;•Develop new techniques and processes to solve character production challenges.&lt;br /&gt;•Capable of writing pipeline tools to streamline the setup process.&lt;br /&gt;•Work with production management to prioritize tasks.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;DETAILS: &lt;a href="http://docs.google.com/Doc?id=dgcw7s92_30ghvm6zff"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;APPLY: &lt;a href="jobs@naughtydog.com"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2369117578121729632?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2369117578121729632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/character-technical-directorrigger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2369117578121729632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2369117578121729632'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/character-technical-directorrigger.html' title='Character Technical Director/Rigger : Naughty Dog Inc. (Sony)'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2389716572111451512</id><published>2009-05-08T19:56:00.000-07:00</published><updated>2009-05-08T20:06:30.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='San Rafael'/><category scheme='http://www.blogger.com/atom/ns#' term='Mind Control Software'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='California - United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Game Designer'/><title type='text'>Senior Game Designer: Mind Control Software San Rafael, California</title><content type='html'>&lt;p&gt;Duties will include overseeing all aspects of game design including general game &lt;br /&gt;design, rules systems, play balance, interface design, story and creative. The ideal &lt;br /&gt;candidate will have proven experience in game design, outstanding "people" skills, &lt;br /&gt;and a longstanding passion for playing games of multiple genres and platforms.&lt;br /&gt;Requirements&lt;br /&gt;&lt;/p&gt;&lt;p&gt;DETAILS: &lt;a href="http://docs.google.com/Doc?id=dgcw7s92_2965bzk2fw"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;APPLY: &lt;a href="http://www.blogger.com/mcsjobs@mind-control.com"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2389716572111451512?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2389716572111451512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-game-designer-mind-control.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2389716572111451512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2389716572111451512'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-game-designer-mind-control.html' title='Senior Game Designer: Mind Control Software San Rafael, California'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4559048698943049353</id><published>2009-05-08T08:43:00.000-07:00</published><updated>2009-05-08T08:49:21.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Canada'/><category scheme='http://www.blogger.com/atom/ns#' term='Softimage'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='MAYA'/><category scheme='http://www.blogger.com/atom/ns#' term='CG Animator'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Basic'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Studio Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Python'/><category scheme='http://www.blogger.com/atom/ns#' term='XSI'/><title type='text'>CG Animator - KOEI CANADA Inc.</title><content type='html'>Platforms: Unannounced&lt;br /&gt;Project: New Project&lt;br /&gt;- ACTION &lt;br /&gt;Software Utilized: 3D Studio Max, MAYA, Photoshop, Softimage, Python, XSI, Visual Basic&lt;br /&gt;Start Date: May 2009&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: Canada&lt;br /&gt;&lt;br /&gt;Job Description and Responsibilities:&lt;br /&gt;KOEI CANADA Inc. is looking for 2 experienced CG Animators to work at our office in downtown Toronto on an 8-month full-time contract basis from May 2009 until the end of December 2009.&lt;br /&gt;&lt;p&gt;DETAILS: &lt;a href="http://docs.google.com/Doc?id=dgcw7s92_28ccxr27gv"&gt;LINK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;APPLY: &lt;a href="careers@koei.com"&gt;LINK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4559048698943049353?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4559048698943049353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/cg-animator-koei-canada-inc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4559048698943049353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4559048698943049353'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/cg-animator-koei-canada-inc.html' title='CG Animator - KOEI CANADA Inc.'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-6154481762040127598</id><published>2009-05-08T08:22:00.000-07:00</published><updated>2009-05-08T08:36:11.231-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Product Marketing Manager'/><category scheme='http://www.blogger.com/atom/ns#' term='California - United States'/><category scheme='http://www.blogger.com/atom/ns#' term='SCEA'/><category scheme='http://www.blogger.com/atom/ns#' term='Foster City'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Product Marketing Manager: Sony Computer Entertainment America - Foster CityVideo</title><content type='html'>&lt;p&gt;Product Marketing Manager&lt;br /&gt;Sony Computer Entertainment America - Foster City&lt;br /&gt;Foster City, California - United States&lt;br /&gt;&lt;br /&gt;Software Utilized: Lotus Notes, MS Office&lt;br /&gt;Start Date: Immediately&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;/p&gt;&lt;p&gt;DETAILS: &lt;a href="http://docs.google.com/Doc?id=dgcw7s92_27c26j5sc3"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;APPLY: &lt;a href="http://www.us.playstation.com/Corporate/About/Jobs#"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-6154481762040127598?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/6154481762040127598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/product-marketing-manager-sony-computer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6154481762040127598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6154481762040127598'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/product-marketing-manager-sony-computer.html' title='Product Marketing Manager: Sony Computer Entertainment America - Foster CityVideo'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-387483173008217519</id><published>2009-05-08T08:05:00.000-07:00</published><updated>2009-05-08T08:35:01.682-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='California - United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Manager'/><category scheme='http://www.blogger.com/atom/ns#' term='SCEA'/><category scheme='http://www.blogger.com/atom/ns#' term='Foster City'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Senior Web Project Manager : Sony Computer Entertainment America - Foster CityVideo</title><content type='html'>&lt;p&gt;Start Date: Immediately&lt;br /&gt;Required Spoken Language(s): English&lt;br /&gt;Required Work Auth.: United States&lt;br /&gt;&lt;br /&gt;Job Description and Responsibilities:&lt;br /&gt;Be a part of the most exciting and innovative computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP™) computer entertainment systems.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;DETAILS: &lt;a href="http://docs.google.com/Doc?id=dhkv9wz6_0ff2h38ck"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;APPLY: &lt;a href="http://www.us.playstation.com/Corporate/About/Jobs#"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-387483173008217519?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/387483173008217519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-web-project-manager-sony.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/387483173008217519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/387483173008217519'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-web-project-manager-sony.html' title='Senior Web Project Manager : Sony Computer Entertainment America - Foster CityVideo'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8149007762625952663</id><published>2009-05-07T20:16:00.000-07:00</published><updated>2009-05-08T08:37:21.906-07:00</updated><title type='text'>EA Games - LA, Emeryville, Redwood Shores</title><content type='html'>&lt;p&gt;EA is looking for:&lt;/p&gt;&lt;p&gt;Lead Technical Artist, Animator, Concept Artist - Temp, Background Artist, Environment Lead - Spore, Sr. Environment Artist, Art Director, Sr. Animator,   Sr. Environment Artist, Sr. VFX Artist,   Lighting Artist, User Experience Designer I&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;APPLY:  &lt;a href="https://jobs.ea.com/home.aspx"&gt;LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8149007762625952663?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8149007762625952663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/ea-games-la-emeryville-redwood-shores.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8149007762625952663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8149007762625952663'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/ea-games-la-emeryville-redwood-shores.html' title='EA Games - LA, Emeryville, Redwood Shores'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5214103252852684734</id><published>2009-05-07T09:52:00.000-07:00</published><updated>2009-05-07T10:00:55.990-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UK'/><category scheme='http://www.blogger.com/atom/ns#' term='employment'/><category scheme='http://www.blogger.com/atom/ns#' term='immediate'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior Texture Artist'/><title type='text'>Senior Texture Artist - MPC - UK</title><content type='html'>&lt;p&gt;&lt;span style="font-size:78%;"&gt;Start Date: Immediate&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:78%;"&gt;MPC is looking for a Senior Texture Artist to join their busy Soho team. &lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;With an emphasis on the aesthetics and techniques of photo-realistic effects, the texture artist will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of each discipline.&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Responsibilities:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;-Ability to demonstrate proficiency in creating photo-realistic textures.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;-Help to establish suitable working techniques with other members of the texture team.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;-Assist and develop the look of a shot or sequence with the supervision team.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;-Work with the production team (producer, co-ordinator, CG supervisor) to establish schedules and technical requirements.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;-Work in partnership with lighters and compositors to ensure shots are delivered to the very highest standard&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:78%;"&gt;Experience and skills:&lt;br /&gt;&lt;br /&gt;-Strong artistic skills.&lt;br /&gt;-Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop.&lt;br /&gt;-Proven experience in feature film/broadcast visual effects production.&lt;br /&gt;-Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering.&lt;br /&gt;-A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage. &lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Salary: Competitive remuneration package&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Location: London&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Application Closing Date: Ongoing recruitment&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;links:   &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;a href="http://www.blogger.com/jobs@moving-picture.com"&gt;jobs@moving-picture.com&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5214103252852684734?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5214103252852684734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-texture-artist-mpc-uk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5214103252852684734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5214103252852684734'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/senior-texture-artist-mpc-uk.html' title='Senior Texture Artist - MPC - UK'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5100637726503536152</id><published>2009-05-07T09:46:00.000-07:00</published><updated>2009-05-07T10:02:14.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MS Office'/><category scheme='http://www.blogger.com/atom/ns#' term='MAYA'/><category scheme='http://www.blogger.com/atom/ns#' term='Perl'/><category scheme='http://www.blogger.com/atom/ns#' term='MS Excel'/><category scheme='http://www.blogger.com/atom/ns#' term='immediate'/><category scheme='http://www.blogger.com/atom/ns#' term='Layout Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows'/><category scheme='http://www.blogger.com/atom/ns#' term='london'/><category scheme='http://www.blogger.com/atom/ns#' term='Shake'/><category scheme='http://www.blogger.com/atom/ns#' term='UK'/><category scheme='http://www.blogger.com/atom/ns#' term='employment'/><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><category scheme='http://www.blogger.com/atom/ns#' term='HTML'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac OS X'/><category scheme='http://www.blogger.com/atom/ns#' term='Python'/><title type='text'>Layout Artist - MPC - UK</title><content type='html'>&lt;span style="font-size:78%;"&gt;Project: Film&lt;br /&gt;- Visual FX &lt;br /&gt;Software Utilized: Linux, Mac OS X, MS Excel, MS Office, Windows, C++, HTML, MAYA, Shake, Perl, Python&lt;br /&gt;Start Date: Immediately&lt;br /&gt;Required Work Auth.: United Kingdom&lt;br /&gt;&lt;br /&gt;Job Description and Responsibilities:&lt;br /&gt;MPC currently require an Layout Artist to work on a major Feature Film.&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;The Layout Artist produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:78%;"&gt;Primary Responsibilities&lt;br /&gt;&lt;br /&gt;* To work with the VFX supervisors,clients and editors in the&lt;br /&gt;creative process of visual narrative. &lt;br /&gt;* To lead a team of layout artists from various disciplines and&lt;br /&gt;skill sets to lock timing, continuity and shot content on various&lt;br /&gt;complex sequences across the whole film.&lt;br /&gt;Requirements:&lt;br /&gt;Pre-requisites:&lt;br /&gt;&lt;br /&gt;* Must have strong well rounded knowledge and interest in the film&lt;br /&gt;making process. From the technical side:cameras,&lt;br /&gt;formats,cranes,rigs,etc. and the creative side: shot composition,&lt;br /&gt;shot types and combinations, narrative,etc.&lt;br /&gt;* a solid understanding of all parts of a standard cg production&lt;br /&gt;pipeline: modeling, keyframe animation, procedural animation,&lt;br /&gt;particle systems, lighting, shaders, rendering, and compositing.&lt;br /&gt;* Character/creature animation experience is a real plus(or necessity).&lt;br /&gt;* A good general working knowledge of Maya and Shake.&lt;br /&gt;* The maturity to be able to communicate directly with clients,&lt;br /&gt;understand their requirements, and communicate that to a team of&lt;br /&gt;artists.&lt;br /&gt;&lt;br /&gt;Salary: Competitive remuneration package&lt;br /&gt;Location: London&lt;br /&gt;Application Closing Date: Ongoing recruitment&lt;br /&gt;&lt;br /&gt;This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;link:&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;  &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;a href="http://www.blogger.com/jobs@moving-picture.com"&gt;jobs@moving-picture.com&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5100637726503536152?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5100637726503536152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/layout-artist-mpc-uk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5100637726503536152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5100637726503536152'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/layout-artist-mpc-uk.html' title='Layout Artist - MPC - UK'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-1582758255504002597</id><published>2009-05-07T03:44:00.000-07:00</published><updated>2009-05-07T04:02:41.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concept Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='ZBrush'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='or Unreal technology'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Studio Max Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='gearbox'/><category scheme='http://www.blogger.com/atom/ns#' term='fulltime'/><title type='text'>Concept Artist - GearBox</title><content type='html'>&lt;span style="font-size:78%;"&gt;Position: Full-Time&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Updated: 2009-02-11&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Required Skills: &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:78%;"&gt;-Be able to show examples of quality, high resolution concept artwork in digital format&lt;br /&gt;-Be able to create accurate, detailed, and compelling images based on written descriptions&lt;br /&gt;-Be able to create realistic and accurate images of human beings&lt;br /&gt;-Be able to draw characters, objects, vehicles, and environmental pieces in a variety of settings - fantasy, sci-fi, historical, etc.&lt;br /&gt;-Be proficient with Adobe Photoshop&lt;br /&gt;-Be comfortable with providing source art work and direction for outsourced content creation (outsource feedback is part of this role)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Desired Skills: &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:78%;"&gt;-A passion for games&lt;br /&gt;-Professional or published work&lt;br /&gt;-Proficiency in 3D Studio Max Modeling, Texturing, ZBrush, or Unreal technology&lt;br /&gt;-Have shipped two titles in the industry&lt;br /&gt;-Have lead experience in your discipline in the industry &lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;If you're interested in working for a successful, independently-owned company developing incredible next-generation games, then email your resume to us at &lt;/span&gt;&lt;a href="http://www.blogger.com/gamejobs@gearboxsoftware.com"&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;gamejobs@gearboxsoftware.com&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt; with the job title "Concept Artist" in the subject header. Please include a link to an online portfolio.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-1582758255504002597?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/1582758255504002597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/concept-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1582758255504002597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1582758255504002597'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/concept-artist.html' title='Concept Artist - GearBox'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-574204426790902545</id><published>2009-05-06T05:43:00.000-07:00</published><updated>2009-05-06T05:47:38.736-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particles'/><category scheme='http://www.blogger.com/atom/ns#' term='effects artist'/><category scheme='http://www.blogger.com/atom/ns#' term='textures'/><category scheme='http://www.blogger.com/atom/ns#' term='animate'/><title type='text'>Effects Artist - BUNGIE</title><content type='html'>&lt;span style="font-size:78%;"&gt;Bungie is looking for an experienced special effects artist with the right blend of artistic inspiration and technical savvy to create effects for our next project. Help us fill our game worlds with effects big and small, realistic and entirely imagined.&lt;br /&gt;&lt;strong&gt;Essential Functions&lt;/strong&gt;&lt;br /&gt;-Create eye-popping effects that enhance gameplay and storytelling. &lt;br /&gt;-Paint particle and decal textures. &lt;br /&gt;-Animate particle motion using custom tools.&lt;br /&gt;-Work closely with artists, animators, designers and developers to integrate effects into a game engine. &lt;br /&gt;-Help guide further development of internal effects editing tools.&lt;br /&gt;&lt;strong&gt;Desired Qualifications&lt;/strong&gt;&lt;br /&gt;-Two or more years professional game industry experience.&lt;br /&gt;-At least one shipped title as effects artist. &lt;br /&gt;-A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale. &lt;br /&gt;-Excellent cross-discipline communication skills.&lt;br /&gt;-Must love explosions, fire, and gallons of alien viscera. &lt;br /&gt;-Bachelor's degree or demonstrated equivalent experience.&lt;br /&gt;&lt;br /&gt;Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to &lt;a href="jobs@bungie.com"&gt;&lt;strong&gt;jobs@bungie.com&lt;/strong&gt;&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-574204426790902545?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/574204426790902545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/effects-artist-bungie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/574204426790902545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/574204426790902545'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/effects-artist-bungie.html' title='Effects Artist - BUNGIE'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-1238345061768299750</id><published>2009-05-05T21:10:00.000-07:00</published><updated>2009-05-05T21:17:04.221-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Canada'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Edmonton'/><category scheme='http://www.blogger.com/atom/ns#' term='environment artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Alberta'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Lead Environment Artist – BioWare (based in Montreal)</title><content type='html'>&lt;span style="font-size:78%;"&gt;BioWare (www.bioware.com), the newest member of the incredible family of EA studios, has created some of the world's best-selling titles including the award-winning Baldur's Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire, the critically acclaimed Mass Effect and Sonic Chronicles: The Dark Brotherhood for the Nintendo DS. BioWare is hard at work on the epic fantasy RPG Dragon Age; and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. &lt;br /&gt;&lt;br /&gt;BioWare’s games have continually achieved critical and commercial success. All of our published titles are in the top 5% highest rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has close to 500 staff at its two locations and continues to grow. &lt;br /&gt;&lt;br /&gt;BioWare is seeking exceptional candidates for Lead Level/Environmental Artist positions for our Edmonton-based studio. We feel that the quality and scale of our products requires a unique artistic sensibility; one that seeks excellence in their artistic endeavors, but also one that understands the technical challenges of today’s games industry. &lt;br /&gt;&lt;br /&gt;BioWare specializes in an immersive game environment; we want the player to be transported and captivated! The kind of artist that will excel and flourish in our studio will understand the importance of atmosphere, ambience and impression; you will construct, texture and light incredible levels and environments in our award-winning story-driven games. &lt;br /&gt;&lt;br /&gt;Architectural, technical and artistic skills will be an asset for this position, but most of all you will have a passion and drive for creating work that pushes the boundaries of current game design! &lt;br /&gt;&lt;br /&gt;The successful applicant must: &lt;br /&gt;• Have 4 years minimum in the Video Game industry with an understanding of Real time Graphics issues. &lt;br /&gt;• Understand Art work flows with the ability to modify and improve them. &lt;br /&gt;• Ability to interpret the Art director’s vision and communicate that to the rest of the team. &lt;br /&gt;• Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing. &lt;br /&gt;• Proficient understanding of color theory, and be able to create balanced &amp;amp; appealing color palettes. &lt;br /&gt;• Have excellent modeling and texturing abilities. &lt;br /&gt;• Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers; &lt;br /&gt;• Have the ability to teach and to be taught. ies: &lt;br /&gt;• Become the project’s point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling. &lt;br /&gt;• Help to maintain the vision of the project. &lt;br /&gt;• Work with others to outline processes, limitations and schedules for the project. &lt;br /&gt;• Take responsibility for the above processes, limitations and schedules for the length of the project. &lt;br /&gt;• Communicate deadlines and difficulties of your team to your art director. &lt;br /&gt;• Test and proactively troubleshoot areas that are not working in the game engine and help to fix them. &lt;br /&gt;• Be forward thinking and anticipate needs of your level design team. &lt;br /&gt;• Initiate critique of the environment work for the project. &lt;br /&gt;• Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same. &lt;br /&gt;• Be enthusiastic and expect to take on challenges. &lt;br /&gt;• Maintain the pacing of deliverables for your team. &lt;br /&gt;• Document procedures and pipelines&lt;br /&gt;Portfolio Requirements &lt;br /&gt;All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. &lt;br /&gt;&lt;br /&gt;Please submit a portfolio, including some (or all) of the following. &lt;br /&gt;3D portfolio &lt;br /&gt;- Modeling, texturing, and lighting applied to exterior architecture. &lt;br /&gt;- Modeling, texturing, and lighting applied to interior architecture and design. &lt;br /&gt;- Natural / organic environments. &lt;br /&gt;&lt;br /&gt;Plusses: &lt;br /&gt;- Examples of the above in a low poly format. &lt;br /&gt;- Modeling, texturing, applied to scene prop objects. &lt;br /&gt;- Modeling, texturing, applied to the human figure, animals, or character designs. &lt;br /&gt;- Unwrapped textures applied to buildings, characters, and organics. &lt;br /&gt;- Effects animation both natural and fantastical. &lt;br /&gt;- Various animations applied to ambient objects and characters. &lt;br /&gt;&lt;br /&gt;2D portfolio (no originals please) &lt;br /&gt;- Architectural rendering. &lt;br /&gt;- Color work and examples of tonal coordination. &lt;br /&gt;- Environmental design both interior and exterior. &lt;br /&gt;- Figure drawing. &lt;br /&gt;&lt;br /&gt;Plusses: &lt;br /&gt;- Conceptual drawings applied to architecture, natural environments, props, etc. &lt;br /&gt;- Technical drawing. &lt;br /&gt;&lt;br /&gt;How to Apply: &lt;br /&gt;-If your application includes a submission of a portfolio please read the following information carefully: &lt;br /&gt;-Priority is given to submissions that are provided through a personal website. This is our preferred format. The URL to your website portfolio/submission/demo should be prominently featured at the top of your resume. &lt;br /&gt;-Demo submissions in the form of Word Documents or PDF files can be attached directly to your online application. For any OTHER submission format, please email your work directly to BioWare at: &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.blogger.com/demobwe@bioware.com"&gt;demobwe@bioware.com&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt; &lt;br /&gt;&lt;br /&gt;Please ensure that you have clearly stated your name and the position you are applying to (ideal to provide Requisition Number from the official job posting). This will allow us to track your submission to your original online application. &lt;br /&gt;&lt;br /&gt;If you wish to MAIL your submission to us directly, you must make sure the requisition number of the position and the title of the role that you are applying for is featured on all your materials (please write your name and contact information directly on your CD or DVD). &lt;br /&gt;&lt;br /&gt;BioWare &lt;br /&gt;Human Resources &lt;br /&gt;200, 4445 Calgary Trail &lt;br /&gt;Edmonton, Alberta&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-1238345061768299750?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/1238345061768299750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/lead-environment-artist-bioware-based.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1238345061768299750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/1238345061768299750'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/lead-environment-artist-bioware-based.html' title='Lead Environment Artist – BioWare (based in Montreal)'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-4591193203368052563</id><published>2009-05-05T02:44:00.000-07:00</published><updated>2009-05-05T02:49:34.867-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artists'/><category scheme='http://www.blogger.com/atom/ns#' term='wanted'/><category scheme='http://www.blogger.com/atom/ns#' term='textures'/><category scheme='http://www.blogger.com/atom/ns#' term='2d'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>Freelance 2D Game Artists Wanted</title><content type='html'>Hello All,&lt;br /&gt;&lt;br /&gt;Whilst this is not a "paid/hired" position I would like to introduce my company with a view to representing your artwork for sale to our online community.&lt;br /&gt;&lt;br /&gt;My name is Elizabeth Gallagher the managing director of TRU Graphic Solutions Ltd&lt;br /&gt;&lt;a href="www.texturesrus.net"&gt;www.texturesrus.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We represent several professional texture companies including 3DTotal.com Subdimension Studios, Texturama.com Ambientight.com, 3DRender.com Jaguarwoman.com and Finfond.com as well as 70+ freelance texture artists selling their artwork to a userbase within the virtual world of SecondLife.com. &lt;br /&gt;&lt;br /&gt;Established in 2004 we now stand as the largest supplier of game textures within SecondLife. We have recently decided to open our website to the general public on the www soon due to the obvious demand for game graphics for the recent trend of virtual worlds currently in public or open beta.&lt;br /&gt;&lt;br /&gt;If you have a catalog of seamless textures (sizes between 256 and 1024 pixels) created over the months or years and would like to generate an income from them, please send myself a couple of samples Watermarked to: Elizabeth Gallagher at - &lt;a href="trugraphicsolutions@yahoo.co.uk"&gt;trugraphicsolutions@yahoo.co.uk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I will forward you a copy of the contract and information on possible earning potential based on the quality and amount of textures you have for sale as well as a copy of our EULA for your approval.&lt;br /&gt;&lt;br /&gt;Please do not respond here but to the email address above.&lt;br /&gt;&lt;p&gt;Many thanks for your attention.&lt;/p&gt;&lt;p&gt;links:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="www.texturesrus.net"&gt;www.texturesrus.net&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="trugraphicsolutions@yahoo.co.uk"&gt;trugraphicsolutions@yahoo.co.uk&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-4591193203368052563?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/4591193203368052563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/freelance-2d-game-artists-wanted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4591193203368052563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/4591193203368052563'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/freelance-2d-game-artists-wanted.html' title='Freelance 2D Game Artists Wanted'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-5993154911064970636</id><published>2009-05-04T09:27:00.000-07:00</published><updated>2009-05-04T09:34:37.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='u.s.'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='MAYA'/><category scheme='http://www.blogger.com/atom/ns#' term='Compositing'/><category scheme='http://www.blogger.com/atom/ns#' term='permanent'/><category scheme='http://www.blogger.com/atom/ns#' term='After Effects'/><category scheme='http://www.blogger.com/atom/ns#' term='sr. visual effects artist'/><category scheme='http://www.blogger.com/atom/ns#' term='Premiere'/><category scheme='http://www.blogger.com/atom/ns#' term='onsite'/><title type='text'>Sr. Visual Effects Artist</title><content type='html'>Responsibilities:&lt;br /&gt;&lt;br /&gt;• Collaborate with the Art Director, Animators, Cinematic Artists, and Designers to develop visually stunning in-game effects.&lt;br /&gt;• Contribute to the development and enhancement of effects systems, tools, and pipelines.&lt;br /&gt;• Assist in production of trailers, mockups, advertising elements, and other pre-rendered effects/compositing work as necessary.&lt;br /&gt;&lt;br /&gt;Qualifications:&lt;br /&gt;&lt;br /&gt;• Applicable industry experience.&lt;br /&gt;• Shipped titles as an Effects Artist.&lt;br /&gt;• Art-related college degree.&lt;br /&gt;• Fluent knowledge of at least one major 3D package (Max, Maya).&lt;br /&gt;• Fluent knowledge of Premiere, After Effects, Combustion, or similar compositing software.&lt;br /&gt;• Experience with Photoshop or comparable program.&lt;br /&gt;• Passion for video games.&lt;br /&gt;&lt;br /&gt;Sample Work Required:&lt;br /&gt;&lt;br /&gt;• Samples of relevant work demonstrating previous effects experience and knowledge (online preferred)&lt;br /&gt;• Samples of traditional skills, sketchbook, drawings, paintings, etc.&lt;br /&gt;• All samples must be accompanied by a description/shot breakdown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;links:&lt;/span&gt;&lt;br /&gt;www.volition-inc.com&lt;br /&gt;&lt;a href="http://gamejobs.volition-inc.com/Default.aspx?Job=EffectsArtist"&gt;apply here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-5993154911064970636?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/5993154911064970636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/sr-visual-effects-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5993154911064970636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/5993154911064970636'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/sr-visual-effects-artist.html' title='Sr. Visual Effects Artist'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-6307938216037104158</id><published>2009-05-04T06:31:00.000-07:00</published><updated>2009-05-04T06:35:17.084-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='london'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='UK'/><category scheme='http://www.blogger.com/atom/ns#' term='animators'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='onsite'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>Animators Wanted for TV Series Work</title><content type='html'>Impossible TV is currently finalising a new 52 x 11 minute series that should be going into production this summer. We're awaiting final confirmation of dates and schedules, but have been given the go-ahead by the company commissioning us to advertise for staff.&lt;br /&gt;&lt;br /&gt;In addition to our existing staff, we'll need to hire more people, some junior, some senior. Experience of working in TV on series is a major advantage. The series is scheduled to be in production for 14 months and we're looking for some people for the entire production, some for just episode production (12 months' minimum). &lt;br /&gt;&lt;br /&gt;All jobs on offer are on a Schedule D basis. With this production we'd be looking for full-time, five-days-a-week staff, as it's an intensive series and timeframe, and managing around people working part-weeks won't be practical.&lt;br /&gt;&lt;br /&gt;The project is a preschool show, based on pre-existing characters from a series of books. We can't say anything else at this stage due to confidentiality agreements - safe to say that the original concept and books are really beautiful.&lt;br /&gt;&lt;br /&gt;We work in 3DS MAX / Character Studio. 95% of our work is character animation, so those skills are vitally important to us. Our animators are expected to produce top-notch animation to a weekly schedule, working with pre-designed sets and characters around audio. &lt;br /&gt;&lt;br /&gt;We're based in central London and Brighton, primarily the London Bridge area of the city for animation. Our animators enjoy a high level of creative freedom, so you'd need to be self-motivated, a team player, willing to turn your hand to anything. We tend not to have separate set designers, lighting experts, animators, editors - we're a multi-tasking bunch and like it better that way. That said, if you don't produce fantastic character animation, we're very unlikely to be interested.&lt;br /&gt;&lt;br /&gt;Any first contact should be an email with a CV and weblink to any relevant work attached, alongside an idea of the money you're looking for. Please don't email in massive files - it'll melt both our temper and bandwidth. Email us on development@impossibletv.com with ANIMATOR JOBS as your title. No telephone calls please. If you're feeling olde worlde, you can send in a reel and CV by post - our contact details are on our website, alongside news of current and past productions. &lt;br /&gt;&lt;br /&gt;&lt;a href="www.impossibletv.com "&gt;www.impossibletv.com &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One final very important point – we’re only interested in UK-based people for any positions that may arise. If you aren’t living in the UK, please be aware that to work here you’d need to attend an interview, have full UK work visa and be able and willing to relocate here.&lt;br /&gt;&lt;br /&gt;Thanks &lt;br /&gt;&lt;br /&gt;Peter Scott&lt;br /&gt;&lt;br /&gt;MD IMPOSSIBLE TV&lt;br /&gt;&lt;br /&gt;link: &lt;a href="development@impossibletv.com"&gt;apply here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-6307938216037104158?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/6307938216037104158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/animators-wanted-for-tv-series-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6307938216037104158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/6307938216037104158'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/animators-wanted-for-tv-series-work.html' title='Animators Wanted for TV Series Work'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-9000602461333442268</id><published>2009-05-04T06:14:00.000-07:00</published><updated>2009-05-04T06:27:40.083-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sr. 3d animator'/><category scheme='http://www.blogger.com/atom/ns#' term='sr. riggers'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='india'/><category scheme='http://www.blogger.com/atom/ns#' term='permanent'/><category scheme='http://www.blogger.com/atom/ns#' term='jr. rigger'/><category scheme='http://www.blogger.com/atom/ns#' term='Adobe Premiere'/><category scheme='http://www.blogger.com/atom/ns#' term='onsite'/><category scheme='http://www.blogger.com/atom/ns#' term='jr. 3d animator'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Max'/><category scheme='http://www.blogger.com/atom/ns#' term='fulltime'/><title type='text'>Looking for Sr. &amp; Jr. 3D Animators and Riggers</title><content type='html'>We are a German Based 3D Character Animation studio specialized in realistic characters and high quality animations delivered. We are building up series of interesting small animations with our family of characters. Looking for senior as well as junior animators/modelers/riggers/visualizers having excellent skills in 3D Max. We wish to build up a team of 25+ experts having experience and passion in the Animation industry. If you think you are talented and have passion in this industry your job search ends here. We are looking for extremely high end quality, hence amateur freshers please do not bother to apply.&lt;br /&gt;&lt;br /&gt;link: &lt;a href="http://www.medwatchdoc.in/career.php"&gt;apply here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-9000602461333442268?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/9000602461333442268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/05/looking-for-sr-jr-3d-animators-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/9000602461333442268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/9000602461333442268'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/05/looking-for-sr-jr-3d-animators-and.html' title='Looking for Sr. &amp; Jr. 3D Animators and Riggers'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-8882356809389053043</id><published>2009-04-27T06:09:00.000-07:00</published><updated>2009-05-04T06:11:38.437-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dvd artist'/><category scheme='http://www.blogger.com/atom/ns#' term='dvd designer'/><category scheme='http://www.blogger.com/atom/ns#' term='artist'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>Artwork Design for DVD Sleeve and Disk Needed</title><content type='html'>Hi there, &lt;br /&gt;&lt;br /&gt;I'm looking for a talented artist to design my DVD sleeve and disk's artwork. I'm looking for something minimal and sophisticated which somehow crosses between technology and nature, a bit like the feather in the new photoshop cover but I'm open to other ideas.  &lt;br /&gt;&lt;br /&gt;I can pay £150 and need it to be done ASAP, hopefully finished by Monday or Tuesday next week.&lt;br /&gt;&lt;br /&gt;If you're interested please contact me. My email is ehoffmane AT gmail DOT com&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;&lt;br /&gt;Eilam&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-8882356809389053043?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/8882356809389053043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/04/artwork-design-for-dvd-sleeve-and-disk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8882356809389053043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/8882356809389053043'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/04/artwork-design-for-dvd-sleeve-and-disk.html' title='Artwork Design for DVD Sleeve and Disk Needed'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2990905220519519116</id><published>2009-04-27T06:05:00.000-07:00</published><updated>2009-05-04T06:12:04.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artists'/><category scheme='http://www.blogger.com/atom/ns#' term='designer'/><category scheme='http://www.blogger.com/atom/ns#' term='renderer'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>London based ARTIST needed for sci-fi franchise</title><content type='html'>CONCEPT ARTIST WANTED - London based for work at Oscar-winning production house&lt;br /&gt;&lt;br /&gt;We are looking for a world class Concept Artist, to start work immediately on an exciting and original multi-platform science fiction franchise comprising a UK/US television series, as well as console and portable videogames.&lt;br /&gt;&lt;br /&gt;Artist will be working at BreakThru Films' Soho studio (Oscar last year for PETER &amp; THE WOLF).&lt;br /&gt;&lt;br /&gt;The Artist must be able to work in a realistic, gritty style and have a great sense of character and movement. An understanding of both film/TV and videogames and experience in both fields is a plus.&lt;br /&gt;&lt;br /&gt;Artist will be working very closely with the show's creators, as well as with BreakThru's videogame and TV production partners and artists. This could turn into a full time position.&lt;br /&gt;&lt;br /&gt;In addition to character work, confidence designing and rendering environments and props is also expected, likewise a solid understanding of visual storytelling. The project will demand speed, efficiency and team work.&lt;br /&gt; &lt;br /&gt;Please send an e-mail to: newjorg[NOSPAM]@gmail.com NO PHONE CALLS PLEASE!&lt;br /&gt;&lt;br /&gt;Please include your images (or a link to your images) and your CV that would best display your ability to do this work with your e-mail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2990905220519519116?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2990905220519519116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/04/london-based-artist-needed-for-sci-fi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2990905220519519116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2990905220519519116'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/04/london-based-artist-needed-for-sci-fi.html' title='London based ARTIST needed for sci-fi franchise'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-3382508947848592074</id><published>2009-04-24T05:41:00.000-07:00</published><updated>2009-05-04T06:12:20.139-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D artists'/><category scheme='http://www.blogger.com/atom/ns#' term='game artists'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>CE2: Crysis Wars EX</title><content type='html'>Greetings,&lt;br /&gt;&lt;br /&gt;This is my first contribution to this forum and with it I want to introduce you to my current project I am working on in my free time.&lt;br /&gt;&lt;br /&gt;=== Project Description ===&lt;br /&gt;&lt;br /&gt;I founded one month ago a new modding team called Online Modding Group (shorthandle: OMG!). We have right now around 30 members divided into several departments and we are working on Crysis Wars EX. The EX stands for Extended what basically tells you already what the purpose of this modification is. &lt;br /&gt;&lt;br /&gt;Therefore we extend and improve the game in nearly every section. Parts of that are improved Anti Cheat and Anti Tweak behaviours and also the addition of a new game mode. There is much more done already but I don´t want to say too much about the project at this stage.&lt;br /&gt;&lt;br /&gt;=== Looking for 3D Artists ===&lt;br /&gt;&lt;br /&gt;From an Art Standpoint of View we also want to ship something fresh and special to the players. This means we are working currently on a new environment that will be used in the new game mode. Therefore we are looking for new 3D Artists that could help the current team in fulfilling this objective. Right now the current Art Department consists of 5 very talented people.&lt;br /&gt;VertX&lt;br /&gt;Cayman&lt;br /&gt;OMS&lt;br /&gt;Jassar&lt;br /&gt;Shadez&lt;br /&gt;&lt;br /&gt;If you might be interested please visit our Mod Profile at Crymod&lt;br /&gt;You can also contact me using one of the tools below.&lt;br /&gt;&lt;br /&gt;E-Mail: svenm@crytek.de&lt;br /&gt;MSN: cate@go4more.de&lt;br /&gt;Xfire: diggermann&lt;br /&gt;Skype: cate.archer&lt;br /&gt;ICQ: 223076004&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-3382508947848592074?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/3382508947848592074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/04/ce2-crysis-wars-ex.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3382508947848592074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3382508947848592074'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/04/ce2-crysis-wars-ex.html' title='CE2: Crysis Wars EX'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-3708678660569960361</id><published>2009-04-22T06:02:00.000-07:00</published><updated>2009-05-04T06:12:58.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vehicle concepts'/><category scheme='http://www.blogger.com/atom/ns#' term='3D artist'/><category scheme='http://www.blogger.com/atom/ns#' term='freelance'/><title type='text'>Vehicle Concepts needed</title><content type='html'>Hello everyone! We just landed a new client (yay!) and I'm wanting to seek out some new talent to add to my "Rolodex of Power" so that I can offer them some nice style choices.&lt;br /&gt;&lt;br /&gt;The gig: Vehicle Concepts and Ideations&lt;br /&gt;-Black and White, or Color (accepting both, but black and white is priority)&lt;br /&gt;-Art needs to convey vehicle functions, so having some technical knowledge is great. Example: if a vehicle has a mechanical arm - show how it works.&lt;br /&gt;-Looking for a range of equipment and details&lt;br /&gt;-Please list past experience and pay rate if possible (no "day rates" please)&lt;br /&gt;-Please only send links to your artwork&lt;br /&gt;-Job will start as early as 4/27, but may be closer to early May&lt;br /&gt;-We pay with check, bank transfer, or Western Union&lt;br /&gt;&lt;br /&gt;Send your submission with "Vehicle Concepts" as the subject to:&lt;br /&gt;submissions@conceptopolis.com&lt;br /&gt;&lt;br /&gt;Thank you!&lt;br /&gt;&lt;br /&gt;-Aaron H.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-3708678660569960361?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/3708678660569960361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/04/vehicle-concepts-needed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3708678660569960361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/3708678660569960361'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/04/vehicle-concepts-needed.html' title='Vehicle Concepts needed'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5824335169758480807.post-2047062558357294305</id><published>2009-02-23T05:34:00.000-08:00</published><updated>2009-05-04T05:36:49.081-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concept Artist'/><category scheme='http://www.blogger.com/atom/ns#' term='2D/GUI/Texture Artist'/><title type='text'>Kin seeking Artist</title><content type='html'>Kin seeking Artist &lt;br /&gt;Project name:&lt;br /&gt;Kin&lt;br /&gt;&lt;br /&gt;Brief description:&lt;br /&gt;This is a 3D multiplayer war game, mixing stategy, teamwork, city building, trading and large scale epic battles.&lt;br /&gt;players will take on a new life as a civilian and soldier for one of seven world regions, where they will build, collect, work, soicialize, progress,lead, train and fight, in order to aid their team to success in becoming the worlds dominating empire.&lt;br /&gt;&lt;br /&gt;Target aim:&lt;br /&gt;Retail, pc&lt;br /&gt;&lt;br /&gt;Compensation:&lt;br /&gt;percentage of net profits, or optional deferred payment scheme.&lt;br /&gt;&lt;br /&gt;Talent needed:&lt;br /&gt;&lt;br /&gt;Concept Artist - To work with our research and reference documents, conceptualizing and preparing work for the 3D department.&lt;br /&gt;Artist will be creating concepts for the regions characters (with orphos), cities, buildings, terrains, scenes, storyboards etc.&lt;br /&gt;The style is serious and realistic, with Artists own interpretation and creative influence.&lt;br /&gt;&lt;br /&gt;2D/GUI/Texture Artist - To work with the art and code departments, illustrating Menus, textures, options, buttons, logos, icons, GUI etc, contributions are for the ingame 2D art.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Team structure:&lt;br /&gt;Creative Director&lt;br /&gt;Researcher/Historian&lt;br /&gt;Writer&lt;br /&gt;Composer&lt;br /&gt;Sound Eng&lt;br /&gt;Modeller/Aimator&lt;br /&gt;Animator/Rigger&lt;br /&gt;Game Programmer x 2&lt;br /&gt;Network Programmer x 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Website:&lt;br /&gt;kinwars.com&lt;br /&gt;&lt;br /&gt;Contact:&lt;br /&gt;&lt;br /&gt;beeandcee@hotmail.co.uk&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5824335169758480807-2047062558357294305?l=cgconnections.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgconnections.blogspot.com/feeds/2047062558357294305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgconnections.blogspot.com/2009/02/kin-seeking-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2047062558357294305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5824335169758480807/posts/default/2047062558357294305'/><link rel='alternate' type='text/html' href='http://cgconnections.blogspot.com/2009/02/kin-seeking-artist.html' title='Kin seeking Artist'/><author><name>enzo360</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
